2025-06-06Patch notes for version 6.7.0
Featured
Chaos Pillars
Loot chaos keys from monsters to unlock chaos pillars spawning monster packs with random modifiers, will you risk it??
Bard Class
New mage/warrior class (lightning / Phys / Fire). Bard brings the Metal to Tarethiel!
Endrixia - Ruby Garden
Ruby Garden now has a boss in it; Endrixia, an ancient dragon. Dare to awaken her? Endrixia has an unique pool of items she drops.
Rogue Chaos Tower - Codex of Chaos
Codex of Chaos has a chance to spawn a rogue chaos tower with its unique pool of items it drops.
Sheep King
Sheep King re-worked into an actual boss.
Stash
You can now sort stash tabs and the container is scrollable + tabs scale in size with the name of the tab
Localization
Added proper Korean localizations to the game (Done by community member Rupers)
Added proper Japanese localizations to the game (Done by community member Rupers)
Waypoints
Added session based waypoints into the last boss dungeon floors which are disabled after session is reset.
Skins
Dark Ages skin for Bard
Maid Squad skin bundle for Pirate, Illusionist and Stormweaver
Capybara companion
General
- Massive performance improvements
- Added new achievement: Destroy 100 slot machines
- Improved jumping by adding a system that automatically extends a jump over voids if the length is too small and it is within the maximum range.
- Sub Skill big nodes now open at level 40 / 70 / 100
- Fixed Inferno odin achievement
- Increased performance for multiprojectile skills
- UI scaling for wide screen monitors added
- Added new default section to journal which explains certain game mechanics to the player
- Optimized projectile collision checks
- Cooldowns now reset every time you enter a fresh zone
- Re-worked act 1 town for more space + added a boss size dummy
Blood Pact
- Hero Siege now supports 50, 100 and 250 player blood pacts
- Anyone in the pact is now able to extend the duration of the pact with a token
- The pact leader can now change pact settings after starting the pact (2 times per pact)
- Changed Dimensional Shards requirement to 10-80
- Changed Battle Fragment requirement to 10-100
- Added slider for Colosseum Fragments requirement 10-100
- Added slider for increased Satanic drops (non SS) -50% to +50%
- Added slider for Relic Drops -50% to +50%
- Added slider for Extra Gold per monster kill for -25% to +100%
- Added slider for Boss Gem drop rates -50% to +50%
- Added slider for Angelic Rune drop rates -50% to +50%
- Added slider for extra ore drops 0-5
- Added slider for Bifröst Key drop rates -50% to +50%
- Added slider for extra monster life 0% to 500%
- Added slider for extra monster damage 0% to 250%
- Added slider for Scroll of Ra drop rates -50% to +50%
- Added slider for Orb drop rates -50% to +50%
Shrines and NPC
- Geras SS tier chance on inferno lowered from 3% to 1% per item
- Doubled the speed of gamba machine
- Geras can now spawn as norma, superior, rare, mythic, satanic or angelic adding items to the shop according to the rarity also increasing chances for better items
- Veras can now spawn as norma, superior, rare, mythic, satanic or angelic adding items to the shop according to the rarity also increasing chances for better items
- Veras can now roll SS tiers in the shop with a very small chance of 0.3% which is increased up to 2% with angelic Veras
Chaos Tower
- Buffed No Escape debuff damage by 500%
- Removed collision from chaos turrets
- Clearing a chaos tower has a 50-100% chance depending on hell sub difficulty to drop a colosseum fragment. On inferno it awards you with 2 fragments.
Chests
- Buffed challenge dungeon chest MF from 2150 to 3350 on inferno and 2850 on hell and upgraded the chest rarity type from ancient to legion
Items
General
- Heroic drop rates are now 80% larger on their respected chase zones
- Journal now shows the chase drop rate for heroics
- Reaper´s Culling now only removes crit chance
- Tweaked item drop rates accross the board
- You can now prospect codex into a codex page and craft a new one with 5 pages.
- Added Faster Hit Recovery stat to various boots and shields.
- Removed Unbreakable tag
- Geras item prices increased by 120%
- Veras item prices decreased by 50%
- Merchant prices increased by 20%
- Fixed Summon Skills applying to sentries
- Fixed Flasks not being filtered correctly
- Cooldown reduction effectiveness reduced by 50% (due to spamming cooldown skills causing low fps and disconnections)
- Nerfed CDR stats on common items + charms
- Colosseum Fragments can be sold on market now
- Scroll of Ra can be sold on market now
- Overwhelming Power is now a passive skill
- Tier C satanics no longer drop below zone level 24
- Nerfed flat elemental skill damage on common items and charms.
- Nerfed crit damage affix on common items and charms.
- Added extra gold affix to small and medium charms
- Soul Forged ring cannot be re-obtained anymore.
Augments / Incarnation
- Nerfed Glyph of Loot from 1 per point to 0.5 per point.
- Fixed Monstrosity mana costs not updating after buff perishes.
Socketables
- Nerfed Wilrden Jewel life from 7% to 6%
- Buffed Lapis Lazuli critical chance from 3% to 5%
- Re-worked Tramal Jewel to give 2% all resists and 2% all damage reduction
- Buffed Mythgonlion Jewel fcr from 5% to 8%
- Nerfed Chaos Gem intelligence from 20 to 10.
- Added 7 strength and 7 dexterity to Moonstone Gem
- Buffed Sal Rune phys damage reduction from 3% to 4%
- Buffed Mal Rune magic damage reduction from 3% to 4%
- Buffed Um Rune all resist from 7% to 8%
- Buffed Zed Rune magic skill damage from 8% to 13%
- Buffed Nut Rune attack speed from 3% to 4%
New Items
- Added Codex of Incarnation (Brute / Magister / Swiftness): Monster kills give you incarnation experience scaling with monster rarity.
- Added Codex of Rift (Treasure / Wisdom / Kobold / Gladiator): The Codex zone is now always an unstable rift dropping increased amounts of unstable dust
- Added Codex of Chaos (Doom / Doom / Heroism / Ancient): Chance to spawn chaos tower in the zone as an uber boss with its own unique drop pool of items
- Added Chaoswalkers (Unholy Boots)
- Added Thunder Roamers (Heroic Boots)
- Added Venom Roamers (Heroic Boots)
- Added Chilling Roamers (Heroic Boots)
- Added Scorching Roamers (Heroic Boots)
- Added Astral Roamers (Heroic Boots)
- Added Brutal Roamers (Heroic Boots)
- Added Pit Fighter´s Skullcracker [SS 1-Handed Set Mace]
- Added Pit Fighter´s Brutalizer [SS 1-Handed Set Mace]
- Added Pit Fighter´s Carnage [SS Set Ring]
- Added Pit Fighter´s Band Shirt [SS Set Body Armor]
- Added Pit Fighter´s Bone Crushers [SS Set Gloves]
- Added Metal Vocalist´s Warlock [SS 2-Handed Set Mace]
- Added Metal Vocalist´s Leather Face [SS Set Helmet]
- Added Metal Vocalist´s War Boots [SS Set Boots]
- Added Metal Vocalist´s Pentagram [SS Set Amulet]
- Added Metal Vocalist´s Fame [SS Set Ring]
- Added Scourge Loop [SS Ring]
- Added Dragon´s Eye [SS Amulet]
- Added Dragon Knight´s Vanguard [Unholy Body Armor]
- Added Dragon´s Heart [Unholy Charm]
- Added Dragon Knight´s Helmet [SS Helmet]
- Added Dragon´s Blessing [SS Ring]
- Added Signet of Kadosh [SS Heroic Amulet]
- Added Wizard´s Dice [SS Heroic Charm]
- Added Gladiator´s Dice [SS Heroic Charm]
- Added Bob´s Grenade [SS Set Charm]
- Added Fog [Runeword Body Armor]
- Added Chipped Diamond (Flat Physical Damage)
- Added Flawed Diamond (Flat Physical Damage)
- Added Diamond (Flat Physical Damage)
- Added Flawless Diamond (Flat Physical Damage)
- Added Perfect Diamond (Flat Physical Damage)
- Added Pristine Diamond (Flat Physical Damage)
Weapons
- Buffed Deathquill
- Buffed Windforce
- Buffed Crow´s Whisper
- Buffed Spell Eater
- Nerfed Necrobutcher´s Curse
- Tweaked Thorn of Helheim
- Nerfed Flame of the Phoenix
- Nerfed Raise of the Dead
- Buffed St. Neri´s Rainbow Lance
- Buffed Hypothermia
- Buffed Dragon´s Breath
- Buffed Worm Claw
- Nerfed Glock 22 + lowered drop rate
- Buffed AK-47
- Tweaked/Nerfed Dawn Bringer
- Buffed and Re-worked Light of Dawn
- Nerfed Luci´s Day
- Buffed Sung Lee´s Destroyer Flail
- Buffed Shishkebab
- Tweaked/Buffed Rakhul´s Legion Crusher
- Buffed Blood of Abaddon
- Nerfed St. Nimo´s drop rate
- Buffed Crackling Thunder
- Buffed Pagan God´s Blasphemy
- Buffed Clafaxier
- Buffed Beacon of Shadows
- Buffed Mystical Wand of Manastream
- Buffed St. Houdeaniis Tiny Fire Rod
- Buffed The Oculus
- Buffed Scarred Battle Darts
- Slightly nerfed Sidewinder
- Re-worked Damien´s Corrupted Head
- Nerfed Skysong enhanced damage by 40%~
- Buffed Grief runeword
Belts
- Buffed Set´s Lightning Sash
- Buffed Gladiator King´s Belt
- Buffed Belt of Skulls
- Buffed Soulburn Belt
- Buffed Freya´s Frozen Buckle
Body Armor
- Changed Sheep King´s Hide to Inferno Only
- Changed Tactical Flak Jacket to "Grenadier" Set, SS tier.
Helmet
- Buffed Gaze of the Oblivion
- Buffed Grim Bone´s Visage
- Buffed Lava King´s Lost Mask
- Buffed Nikita´s KJ-33 Helmet
- Buffed Sight of the Gods
- Buffed Winged Crown of the North
- Buffed Sheep King´s Crown + changed to Inferno Only
- Buffed Butcher´s Hood
- Buffed Thunder Caller´s Veil
Rings
- Buffed Stone of Jordan
- Buffed Sung Lee´s Unleashed Rage
- Buffed Signet of Harbringer
- Buffed Hellfire Halo
- Buffed Signet of Corruption
- Buffed Arcanis
- Buffed Stormloop
- Buffed Molten Band
- Buffed Dragonsteel Ring
- Buffed Khodo´s Wedding Band
- Buffed Iron Ring of Prometheus
- Buffed Elven´s Grace
- Buffed Tectonic Frequency
- Buffed Solar Prophet´s Signet
- Buffed Lunar Prophet´s Band
- Buffed and re-worked Absence of Constraint (A > SS tier)
- Buffed and re-worked Mark of Ferocity (A > S tier)
- Buffed and re-worked Sanguine Bloodstone (A > SS tier)
- Buffed Templar´s Faith
- Buffed Demon Eye Ring
- Buffed Satanic Eye
- Buffed Ra's Band
- Buffed Circle of Nature
- Buffed Merlocks Halo
- Buffed Ring of Tallus
- Buffed Viper´s Seal of Corrosion
- Buffed Astrope´s Signet of Blessing
- Buffed Apex Striker´s Ring
Gloves
- Buffed Tectonic Grips
- Buffed Plague Bringer´s Touch
- Buffed Frostbitten Necrosis
- Buffed Shadow Occultist´s Wraps
- Buffed Brawler´s Fightning Mitts
- Nerfed Ali´s Boxing Gloves
- Buffed Rakhul´s Stone Hands
- Tweaked/Buffed Demonfire Accelerators
- Tweaked Grasp of Phoenix
- Buffed Zealot´s Deathbringers
- Buffed Bone Conjurer´s Grips
Amulets
- Buffed Philosopher´s Stone
- Buffed and re-worked Thot´s Agony
Codex
- Nerfed Codex of Goblin Horde from 3% to 1%
Common Items
- Nerfed common charm flat physical damage gains.
Other
- Buffed the drop rate of Jussi´s Bong by 25%
- Buffed the drop rate of Colosseum Fragments by 30%
- Buffed the drop rate of Soul of Anguish from 20% to 35% > (40% on inferno)
- Buffed the drop rate of Soul of Corruption from 20% to 35% > (40% on inferno)
- Buffed the drop rate of Soul of Despair from 20% to 35% > (40% on inferno)
- Buffed the drop rate of Battle Fragments by 28%
- Buffed the drop rate of Dimensional by 37%
- Buffed the drop rate of Prime Evil Parts by 22% (Boss parts from act bosses)
- Buffed the drop rate of all angelic Runes by around 50%
Monsters
- Nerfed gurag tower and bishop speed + color coded them
- Satan now spawns legion monsters instead of champions
- Increased the spawn speed of monsters in Unmarked Grave dungeon
- Fixed legion spawns in unstable rifts
- Increased Legion monster drop amount by 1 (Increased by 3 in Inferno)
- Increased Boss drop amount from 5-10 to 6-12
- Buffed Gabriel life by 33% and damage by 10%
- Chests now have a 0.5% chance to turn into a dangerous Mimic with built in loot amount and magic find on kill
- Buffed Act boss unique drop rates by 12% on Inferno
- Buffed Act boss loot amount by 3 on Inferno
- Fixed Odin storm break hitbox being too big
- Increased the life scaling curve of wormhole monsters
- Removed a few monster packs from Forgotten City dungeon
- Made Amun heart and all monsters knockback immune
Classes
- Physical skills now show the total damage in tooltip
- Traveling chain lightning projectiles now execute their last hit properly
- Hit impact effects are now 2x faster
- Proc skill cooldowns are now their own list and dont interfere with the actual player skills cooldowns.
- Dual wielding 2 handed weapons nerfed, penalty increased from -35% attack speed to -40% attack speed
- Dual wielding 1 handed weapons buffed, changed flat +25% attack speed to total +10% attack speed.
- Improved Charge and Leap skills looping projectile effects
Viking
- Fixed proc effects on sub skills, every proc now properly inherits all applying modifiers
- Whirlwind - Base AOE buffed 60%.
- Whilrwind - Typhoon: Nerfed area of effect from 15% to 10% per point.
- Whirlwind: Buffed attack damage scaling from 10% to 13.5% per point.
- Whirlwind - Burning Air: Re-worked: Chance on hit to inflict burning based on your total attack speed. (15% conversion + 4% proc chance per point).
- Whirlwind - Trail of Fire: Added area of effect scaling to the node for flame size (20% per point). This node will also benefit from the proc Burning Air.
- Whirlwind - Trail of Fire: Now applies extra damage to burning targets node.
- Whirlwind - Sharpened Blades: Fixed the skill, now dealing correct damage.
- Whirlwind - Detonation: Now procs automatically every 6 seconds of casting whirlwind resetting the gathered damage.
- Whirlwind - Negative Pressure: Added 20% armor break per point.
- Whirlwind - Cycloning Step: Buffed movement speed scaling from 7% to 10% per point.
- Whirlwind - Airborne Debris: Nerfed max points from 5 to 2.
- Monster Throw - Breaking Fall: Buffed arcane break from 5% to 15% per point.
- Monster Throw - Vacuum Pitch: Added 25% damage scaling to the node.
- Monster Throw - Dimensional Pitch: Buffed damage scaling from 25% to 40% per point.
- Monster Throw - Echoing Throw: Buffed damage from 18% to 25% per point.
- Charge - Body Slam: Buffed damage to stunned from 10% to 20% per point.
- Charge - Overconfidence: Buffed area of effect scaling from 15% to 17.5% per point.
- Charge - Spirit Breaked: Buffed arcane break from 10% to 30% per point but added a 4% proc chance to the node.
- Charge - Crushing Impact: Buffed critical damage from 25% to 35% per point.
- Charge - Forceful Grab: Buffed damage scaling from 20% to 30% per point.
- Charge - Crashquake: Buffed damage scaling from 35% to 45% per point.
- Charge - Mountain Fall: Buffed damage scaling from 25% to 35% per point.
- Odin´s Fury - Tormenting Shout: Buffed scaling from 0.25% to 0.425% per point.
- Odin´s Fury - Warcry: Buffed damage scaling from 20% to 35% per point.
- Odin´s Fury - Pulsing Echo: Buffed damage scaling from 5% to 20% per point.
- Odin´s Fury - Trembling Roar: Buffed damage to burning and bleeding from 20% to 30% per point.
- Seismic Slam - Lethal Crush: Buffed critical damage from 10% to 20% per point.
- Seismic Slam - Cheap Slam: Buffed damage to stunned from 5% to 15% per point.
- Seismic Slam - Seismic Aftershock: Buffed proc chance from 3% to 4% per point.
- Seismic Slam - Earth Root: Buffed damage scaling from 25% to 40% per point.
- Seismic Slam - Shattered Earth: Buffed damage scaling from 12% to 30% per point.
- Seismic Slam - Echoing Slam: Buffed damage scaling from 15% to 35% per point.
- Seismic Slam - Seismic Crack: Buffed damage scaling from 10% to 50% per point.
- Seismic Slam - Younger Dryas: Buffed damage scaling from 50% to 75% per point.
- Seismic Slam - Polar Shift: Increased leap distance
- Seismic Slam - Polar Shift: No longer has cooldown
- Seismic Slam - Younger Dryas: Can now crit + lowered cooldown from 2 seconds to 1.5 seconds.
- Shockwave - Ground Fissure: Buffed damage scaling from 10% to 30% per point.
- Shockwave - Shocking Crust: Buffed critical damage from 10% to 20% per point.
- Shockwave - Multi Trail: Buffed damage scaling from 25% to 35% per point.
- Shockwave - Cracked Earth: Buffed armor break from 8% to 25% per point.
- Shockwave - Meteorology: Buffed damage from 25% to 40% per point.
- Shockwave - Duck and Cover: Buffed damage to stunned from 8% to 12.5% per point.
- Shockwave - Trembling Trail: buffed damage scaling from 20% to 30% per point.
- Shockwave - Forking Crust: Buffed damage scaling from 35% to 45% per point.
- Shockwave - Earthen Maelstrom: Buffed damage scaling from 25% to 35% per point.
- Shockwave - Cataclysmic Smash: Buffed damage scaling from 45% to 125% per point. Removed shotgunning.
Marksman
- Fixed proc effects on sub skills, every proc now properly inherits all applying modifiers
- Arrow Rain - Kill Command: Fixed tooltip showing % + added 15% damage scaling to the node.
- Arrow Rain - Contract Killer: Now unleashes the same amount of projectiles as the normal node increasing damage dealt.
- Arrow Rain - Scorching Volley: Re-worked to inflict burning with increased frequency.
- Arrow Rain: Fixed some modifiers not working correctly.
- Arrow Rain - Arrow Splinter: Added a 4 second cooldown to this node.
- Trickshot - Splitting Trickshot: Added 15% damage scaling to the node.
- Trickshot - Splitting Trickshot: Fixed skill not inheriting modifiers correctly.
- Trickshot - Deadly Accuracy: Buffed critical damage from 10% to 20% per point.
- Trickshot - Maiming Shot: Buffed bleed damage from 12% to 35% per point but added a 4% per point proc chance.
- Trickshot - Power Shot: Buffed damage scaling from 25% to 35% per point.
- Volatile Shot: Fixed the explosion not applying modifiers to enemies.
- Arrow Rampage - Fiery Rain of Arrows: Removed fire damage conversion and replaced with regular damage scaling.
- Frag Grenade: Buffed base damage scaling from 7.5 to 12.5 per point.
- Frag Grenade: Increased the gravity force for shrapnel, lowering traveled distance.
- Frag Grenade - Fragging Penetration: Buffed arcane break from 8% to 30% per point but added a 4% proc chance to the node.
- Frag Grenade - Incendiery Grenade: Buffed burning damage from 15% to 35% per point but added a 4% proc chance to the node.
- Frag Grenade - Smell of Burning: Buffed damage to burning from 10% to 20% per point.
- Frag Grenade - Grenadier: Added 25% damage scaling to the node but nerfed projectiles from 3 to 2 per point.
- Rocket Turret - Boombox: Fixed the node, now works correctly.
- Rocket Turret - Colossal Shot: Now pierces properly.
- Rocket Turret - Cyclone Turret: No longer divides damage between projectiles.
- Gunner Drones - CYCLOPS: Now inherits sub node effects.
- Gunner Drones - Burning Shot: Buffed burning damage from 15% to 25% per point.
Pirate
- Fixed proc effects on sub skills, every proc now properly inherits all applying modifiers
- Parrot: Parrots now ignore voids/water/gaps/holes and fly over.
- Grenade Jump: Increased jump range from 240px to 380px. Jumping with this skill has removed landing diminish.
- Buckshot: Trail animation is now faster
- Buckshot - Spiced Up: Buffed burning damage from 15% to 30% per point but added proc chance.
- Buckshot - Scorched Slugshot: Increased extra damage to burning from 10% to 20% per point.
- Buckshot - One Slug to End them All: Buffed damage scaling from 40% to 70% per point.
- Buckshot - Circle of Slugs: Added 15% damage scaling to the node.
- Buckshot - Slick Slugs: Buffed damage scaling from 38% to 65% per point.
- Explosive Barrel - Inflammable Liquidd: Buffed extra damage to burning from 10% to 20% per point.
- Explosive Barrel - Scatter Barrel: Buffed proc chance from 3% to 4% per point.
- Explosive Barrel - Sudden Dynamite: Buffed damage scaling from 8% to 20% and proc chance from 3% to 4% per point.
- Explosive Barrel - Incendiary Explosives: Buffed burning damage from 15% to 22.5% per point.
- Explosive Barrel - Bring The Grog: Buffed damage scaling from 30% to 60% per point.
- Explosive Barrel - Field of Explosives: Added 20% damage scaling to the node.
- Cannonball - Blast The Horizon: Buffed damage scaling from 25% to 45% per point.
- Cannonball - Mega Shot: Buffed damage scaling from 60% to 75% per point.
- Cannonball - Rolling Balls: Buffed damage scaling from 40% to 50% and burning damage from 50% to 75% per point.
- Explosive Bullet - Grouping Up: Buffed proc chance from 3% to 5% per point.
- Explosive Bullet - Shattering Blast: Buffed armor break from 10% to 15% per point.
- Explosive Bullet - Sudden Scatter: Buffed proc chance from 3% to 4% per point.
- Explosive Bullet - Boss Killer: Buffed damage to bosses from 15% to 20% per point.
- Explosive Bullet - Napalm Infusion: Buffed burning damage scaling from 15% to 30% and proc chance from 3% to 4% per point.
- Explosive Bullet - Gasoline: Buffed extra damage to burning from 10% to 20% per point.
- Explosive Bullet - Shotwave: Buffed damage scaling from 20% to 40% per point.
- Explosive Bullet - Chain Reaction: Added 15% damage scaling to the node.
- Explosive Bullet - Penetrating Trail: Buffed damage scaling from 10% to 25% per point.
- Powder Trail: Added a 2.5 second cooldown to the skill.
- Powder Trail: Buffed damage scaling from 10.5 to 18.5 per point.
- Powder Trail - Napalm Powder: Buffed burning damage from 15% to 20% per point.
- Powder Trail - Blowing Up: Buffed damage scaling from 8% to 10% per point.
- Powder Trail - Heated Powder: Buffed extra damage to burning from 10% to 15% per point.
- Powder Trail - Powder Detonation: Buffed damage scaling from 8% to 20% per point.
- Powder Trail - Dual Barrel: Buffed proc chance from 3% to 4% per point.
- Powder Trail - Barrel of Barrels: Added 15% damage scaling to the node.
- Powder Trail - Flaming Barrels: Buffed damage scaling from 35% to 60% per point.
- Torrent - Splash Impact: Buffed proc chance from 3% to 4% per point.
- Torrent - Watery Fissure: Buffed damage scaling from 15% to 30% and proc chance from 3% to 4% per point.
- Torrent - Subzero Liquid: Buffed cold break from 10% to 30% and proc chance from 3% to 4% per point.
- Torrent - Water Mass: Buffed damage scaling from 8% to 10% per point.
- Torrent - Hypothermic Liquid: Buffed extra damage to frozen from 10% to 15% per point.
- Torrent - Chaotic Wave: Buffed damage scaling from 35% to 50% per point.
- Torrent - Whirl Pool: Buffed damage scaling from 50% to 65% per point.
- Torrent - Storm Pillar: Buffed damage scaling from 75% to 100% per point.
- Anchor Swing - Sharpened Bill: Buffed damage scaling from 8% to 10% per point.
- Anchor Swing - Extended Weight: Buffed damage scaling from 15% to 30% per point.
- Anchor Swing - Anchoring the Anchor: Buffed damage scaling from 35% to 50% per point.
- Bomb Barrage: Bombs now explode when colliding with monsters.
- Bomb Barrage - Sharp Scatter: Buffed damage from 10% to 25% and proc chance from 3% to 4% per point.
Pyromancer
- Fixed proc effects on sub skills, every proc now properly inherits all applying modifiers
- Breath of Fire - Hydra´s Breeze: Added 15% increased damage scaling to the node.
- Breath of Fire - Chain of Fire: Added 25% increased damage scaling to the node.
- Breath of Fire - Molten Orb: Added 30% increased damage scaling to the node.
- Hydra - Scorching Kraken: Added 15% damage conversion per max amount of hydras to the damage multiplier. Nerfed damage scaling from 75% to 40%.
- Hydra - More Heads More Fire: Added a 3 second cooldown when using this node.
- Hydra - Increased fireballs projectile speed
- Blazing Trail - Crackling Heat: Now each individual flame procs crackling heat instead of the proc being for the whole cast.
- Armageddon - Warped Doom: Now procs the smaller nodes properly
- Armageddon - Blazing Pulse: Now works correctly
- Comet: Increased falling speed.
- Blazing Trail - Burning Veins: Buffed fire break from 6% to 15% per point.
- Blazing Trail - Forking Flames: Buffed damage from 35% to 45% per point.
- Blazing Trail - Circle of Fire: Buffed damage scaling from 20% to 30% per point.
- Blazing Trail - Trail of Comets: Buffed damage scaling from 50% to 75% per point.
- Fire Ball - Gas Fumes: Buffed burning damage from 15% to 30% per point.
- Fire Ball - Paralyzing Impact: Buffed damage scaling from 15% to 35% per point.
- Fire Ball - Soul Burn: Buffed fire break from 6% to 15% per point.
- Fire Ball - Mark of Doom: Buffed damage scaling from 15% to 30% per point.
- Fire Ball - Split Fire: Added 15% damage scaling to the node.
- Fire Ball - Path of Destruction: Buffed damage scaling from 15% to 35% per point.
- Comet - Comet Fragment: Buffed proc chance from 3% to 4% per point.
- Comet - Molten Aftershock: Buffed damage scaling from 15% to 35% per point.
- Comet - Shattering Impact: Buffed fire break from 5% to 10% per point.
- Comet - Stunning Hit: Nerfed proc chance from 8% to 5% per point.
- Comet - Cracked Terrain: Buffed damage to stunned from 10% to 20% per point.
- Comet - Flaming Terrain: Buffed damage scaling from 15% to 35% per point.
Nomad
- Fixed proc effects on sub skills, every proc now properly inherits all applying modifiers
- Sand Carver - Concentrated Sand: Buffed damage scaling from 8% to 10% per point.
- Sand Carver - Combat Skills: Buffed dodge chance from 10% to 15% per point.
- Sand Carver - Swift Strikes: Buffed attack speed scaling from 6% to 8% per point.
- Sand Carver - Sand Infusion: Buffed break scaling from 8% to 15% per point.
- Sand Carver - Sand Infusion: Buffed proc chance from 3% to 4% per point.
- Sand Carver - Eviscerate: Buffed damage scaling from 30% to 40% per point.
- Sand Gush - Sand Tornado: Buffed damage scaling from 15% to 45% per point.
- Sand Gush - Overwhelming Sand: Buffed bleed damage from 15% to 25% per point.
- Sand Gush - Overwhelming Sand: Buffed proc chance from 3% to 4% per point.
- Sand Gush - Sandstorm: Fixed bleed not working properly
- Sand Gush: Added 1 additional base tornado.
- Flying Scimitar - Base movement diminish buffed from 65% to 85%.
- Flying Scimitar - Slice and Flight: Buffed projectile speed from 5% to 7% per point.
- Flying Scimitar - Salted Blade: Buffed damage to bleeding from 10% to 15% per point.
- Flying Scimitar - Flying Swarm: Buffed damage scaling from 25% to 40% per point.
- Flying Scimitar - Sticking Blade: Buffed damage scaling from 20% to 37.5% per point.
- Flying Scimitar - League of Nomad: Buffed damage scaling from 5% to 7% per point.
- Flying Scimitar - Orbital Blade Strike: Buffed damage scaling from 20% to 50% per point.
- Sand Tremors - Shrouding Sand: Fixed indicator being different size than the actual hitbox
- Cloud of Sand - Desert´s Echo: Added missing damage scaling.
- Sand Vortex - Stuttering Pull: Now procs per individual monster being hit by the vortex.
- Sand Vortex - Sunken Field: Increased padding so the vortexes no longer overlap.
- Eye of Ra - Heat Paralysis: Now inflicts elemental break instead of fire break, nerfed from 15% to 10% per point.
- Scimitar Charge - Phantom Charge: Fixed the skill being too loud.
- Phantom Blade: Increased base hitbox size by 50%
- Chainslice - Ghost Blade: Buffed damage scaling from 15% to 50% per point.
- Chainslice - Critical Shred: Buffed damage scaling from 20% to 40% per point.
- Chainslice - Blood Burn: Buffed damage scaling from 35% to 75% per point.
- Chainslice - Chainception: Added 15% damage scaling to the node.
- Phantom Blade - Terrorized Mind: Buffed damage scaling from 45% to 60% per point.
- Phantom Blade - Spirit Blades: Buffed damage scaling from 60% to 100% per point.
- Phantom Blade - Spectral Ghost Blade: Buffed conversion from 3% to 4% per point.
- Phantom Blade - Dimensional Ghost Blade: Added 20% damage scaling to the node.
- Oasis Aura: Now also provides 2% arcane skill damage per point.
Redneck
- Fixed proc effects on sub skills, every proc now properly inherits all applying modifiers
- Oil and Flames: Oil now extends existing flames duration rather than creates an overlapping one, due to FPS issues.
- Moonshine Molotov - Scorching Collision: Buffed fire break from 10% to 17.5% per point.
- Moonshine Molotov - Gas Leak: Buffed damage from 20% to 35% per point.
- Moonshine Molotov - Burn The Demons: Buffed burning damage from 10% to 20% per point.
- Moonshine Molotov - Blazing Trail of Flames: Added 20% damage scaling to the node.
- Pipe Bombs - Blasting Powder: Buffed damage scaling from 8% to 10% per point.
- Pipe Bombs - Upwards Pressure: Buffed damage scaling from 25% to 40% per point.
- Tire Fire - Increased Stock: Buffed projectile speed from 10% to 12.5% per point.
- Tire Fire - Flaming Tire: Buffed burning damage from 15% to 22.5% per point.
- Tire Fire - Mini Tires: Added 20% damage scaling to the node.
- Tire Fire - Donuts: Buffed damage scaling from 25% to 50% per point.
- Tire Fire - Loose Tire: Buffed damage scaling from 50% to 75% per point.
- Pickup Raid - Speed Dial: Nerfed cooldown reduction from 10% to 7% per point.
- Pickup Raid: Nerfed projectile lifetime from 2 seconds to 1.25 seconds.
- Tree Trunk Triumph - Splinters: Buffed bleed damage from 15% to 30% per point.
- Tree Trunk Triumph - Tree Fall: Buffed proc chance from 3% to 4% per point.
- Tree Trunk Triumph - Heavy Trunk: Buffed damage to stunned from 10% to 20% per point.
- Tree Trunk Triumph - Sticking Splinters: Buffed damage from 15% to 30% per point.
- Tree Trunk Triumph - Sudden Tree Fall: Buffed proc chance from 3% to 4% per point.
- Tree Trunk Triumph - Maiming Collision: Buffed arcane break from 10% to 15% per point.
- Tree Trunk Triumph - Splitting Fall: Buffed damage scaling from 15% to 30% per point.
- Tree Trunk Triumph - Stack of Trunks: Added 15% damage scaling to the node.
Necromancer
- Removed the cooldown from all summon skills.
- Fixed proc effects on sub skills, every proc now properly inherits all applying modifiers
- Raise Skeleton Mage - Undead Coven: Max points set from 5 to 3.
- Raise Skeleton Mage - Unholy Force: Buffed damage scaling from 8% to 15% per point.
- Skeleton Mastery: Nerfed damage scaling from 2.5% to 2% and life scaling from 4% to 3.5% per point.
- Summon Frenzy: Nerfed attack speed scaling from 2.5% to 2% per point.
- Summon Vengeful Spirit: Nerfed damage scaling from 7.25 to 6.75 per point.
- Summon Vengeful Spirit - Retaliatory Transfusion: Changed to scale from vengeful spirits damage rather than monster max life.
- Summon Skeleton Warrior: Nerfed damage scaling from 2.75 to 2.5 per point.
- Summon Resistances: Nerfed resistance scaling from 3% to 2% and damage taken from 1.25% to 0.75% per point.
- Summon Damned Legion - Crimson Aura: Nerfed damage scaling from 35% to 22.5% per point.
- Bone Spear: Buffed intelligence scaling from 7.25% to 8.75% per point.
- Bone Spear: Buffed damage scaling from 12.5 to 14.25 per point.
- Bone Spear - Spiritual Tradeoff: Buffed conversion to 2% of your energy as damage, fixed the description and changed mana cost to -5% from max mana per point.
- Bone Spear - Autoimmune Disease: Fixed to arcane break and now works properly
- Bone Spear - Raising Spirits: Buffed proc chance from 3% to 4% per point.
- Bone Spear - Bone Density: Buffed damage scaling from 8% to 10% per point.
- Bone Spear - Disease Ridden Bone: Buffed poisoned damage scaling from 15% to 40% per point.
- Bone Spear - Sharp Edged Bone: Buffed critical damage from 15% to 35% but nerfed chance from 7% to 5% per point.
- Bone Spear - Bone Conjuring: Buffed movement diminish from 10% to 20% per point.
- Bone Spear - Fervoring Fever: Buffed damage to poisoned from 10% to 20% per point.
- Bone Spear - Plenty of Bone: Added 15% damage scaling to the node.
- Bone Spear - Plenty of Bone: Now bounces off of walls
- Bone Spear - Bone Splinters: Added 25% damage scaling to the node.
- Bone Shred: Buffed intelligence scaling from 7.35% to 8.15% per point.
- Bone Shred: Buffed damage scaling from 7.25 to 8.35 per point.
- Bone Shred - Osteochondroma: Buffed damage scaling from 10% to 30% per point.
- Bone Shred - Quick Growth: Buffed faster cast rate from 6% to 8% per point.
- Bone Shred - Exposed Fracture: Buffed bleed damage from 15% to 35% per point.
- Bone Shred - Infected Wound: Buffed damage to bleeding from 10% to 15% per point.
- Bone Shred - Bone Spurs: Buffed proc chance from 3% to 4% per point.
- Bone Shred - Bomb of Bones: Added 20% damage scaling to the node.
- Bone Shred - Shattering Carcass: Added 15% damage scaling to the node.
- Bone Shred - Skeletal Split: Buffed damage scaling from 10% to 20% per point.
- Meat Bomb: Buffed intelligence scaling from 7.5% to 8% per point.
- Meat Bomb: Buffed damage scaling from 11.25 to 13.5 per point.
- Bone Spirit: Buffed intelligence scaling from 7.15% to 7.75% per point.
- Bone Spirit: Removed cooldown
- Bone Spirit: Nerfed damage from 27.5 to 8.75 per point.
- Bone Spirit - Purifying Essence: Buffed damage scaling from 8% to 10% per point.
- Bone Spirit - Ancient Possession: Now adds a flat predetermined amount of damage per scale.
- Bone Spirit - Cycle of Life: Changed into spell crit chance + spell crit chance.
- Bone Spirit - Touch of Arcana: Buffed arcane break from 10% to 15% per point.
Samurai
- Fixed proc effects on sub skills, every proc now properly inherits all applying modifiers
- Explosive Kunai - Ronin´s Curse: Buffed arcane break from 10% to 35% per point.
- Explosive Kunai - Double Blast: Buffed proc chance from 3% to 4% per point.
- Explosive Kunai - Bouncy Kunai: Buffed proc chance from 3% to 4% per point.
- Explosive Kunai - Concussive Explosions: Buffed damage to stunned from 10% to 20% per point.
- Explosive Kunai - Penetrating Volley: Added 15% damage scaling to the node.
- Explosive Kunai - Chainsplosions: Added 25% damage scaling to the node.
- Explosive Kunai - Little Slicers: Buffed bleed damage from 35% to 50% per point.
- Battle Glance - Spinning Katanas: Buffed bleed damage from 10% to 30% per point.
- Blade Barrier - Spinning Armory: Added a -10% damage per point scaling to the node.
- Blade Barrier - Infinite Potential: Changed max points from 5 to 4.
- Blade Barrier - Damascus Steel Blades: Nerfed attack damage from 15% to 12.5% per point.
- Blade Barrier - Nerfed attack damage scaling from 12% to 11% per point and nerfed the phys synergy scaling.
- Omnislash: Nerfed attack damage scaling from 25% to 22% per point.
- Omnislash - Extra Cut: Changed swings from 2 per point to 2 + (1 per point).
- Omnislash - No Hesitation: Nerfed cooldown reduction from 8% to 7% per point.
- Omnislash - Looming Cover: Nerfed duration from 20% to 15% per point.
- Omnislash - Nail In The Coffin: Nerfed damage from 15% to 12.5% per point.
- Omnislash - Emperor´s Orders: Buffed proc chance from 3% to 4% per point.
Paladin
- Vengeance - Higher Frequency: Buffed attack speed scaling from 6% to 8% per point.
- Vengeance - Amped Amps: Buffed lightning damage scaling from 10% to 15% per point.
- Vengeance - Power Surge: Buffed attack damage scaling from 10% to 15% per point.
- Vengeance - Copper Plated Blade Edge: Change from attack rating to spell critical chance and damage.
- Vengeance - Destructive Voltage: Buffed lightning break from 10% to 25% per point.
- Vengeance - Alternative Current: Buffed damage scaling from 12% to 35% per point.
- Vengeance - Self Shock: Buffed conversion from 5% to 6% per point.
- Divine Storm - Charged Cells: Buffed stasis damage from 15% to 30% per point.
- Divine Storm - Divine Ionization: Buffed lightning break scaling from 15% to 25% per point.
- Divine Storm - Voltage Charge: Buffed damage return from 15% to 40% per point.
- Divine Storm - Electron Jump: Buffed defense scaling from 15% to 25% and proc chance from 3% to 4% per point.
- Divine Storm - Heaven´s Interference: Buffed proc chance from 3% to 4% per point.
- Divine Storm - Blow The Fuse: Buffed damage scaling from 15% to 35% per point.
- Divine Storm - Precision of the Storm: Fixed tooltip and buffed damage scaling from 6% to 10% per point.
- Divine Storm - Eye of the Storm: Buffed lightning break from 20% to 30% per point.
- Divine Storm - Bad Omens: Buffed damage scaling from 35% to 50% per point.
- Holy Shock Aura - Adjusted Fuses: Buffed damage scaling from 15% to 35% per point.
- Holy Shock Aura - Rupturing Lightning: Buffed lightning break from 15% to 30% per point.
- Holy Shock Aura - Concentrated Aura: Buffed damage scaling from 8% to 12.5% per point.
- Holy Shock Aura - Charge Mark: Buffed stasis damage from 15% to 35% per point.
- Holy Shock Aura - Double The Hz: Changed from 5% to 6% + (2% per point).
- Holy Shock Aura - Lightning Tether: Buffed damage from 20% to 50% per point.
- Holy Shock Aura - Gathering Storm: Buffed damage from 12.5% to 15% per point.
- Lightning Fury - Crackling Thunder: Buffed lightning break from 15% to 35% per point.
- Lightning Fury - Breaking Soundbarrier: Buffed proc chance from 3% to 4% per point.
- Lightning Fury - Electro Pulse: Buffed proc chance from 3% to 4% per point.
- Lightning Fury - Forking Bolts: Buffed proc chance from 3% to 4% per point.
- Lightning Fury - Maximize Fury: Buffed critical damage from 18.5% to 25% per point.
- Lightning Fury - Storm Surge: Buffed damage scaling from 12% to 20% per point.
- Lightning Fury - Concentrated Fury: Buffed damage scaling from 30% to 45% per point.
- Fist of the Heavens - One With the Faith: Changed from 2 projectiles per point to 3 + (1 projectile per point)
- Holy Bolt - Lightforce: Buffed damage scaling from 30% to 40% per point.
- Holy Bolt - Call of Justice: Buffed damage scaling from 30% to 40% and proc chance from 3% to 4% per point.
- Holy Bolt - Touch of Righteousness: Nerfed healing from 2.5% to 0.5% per point (+ fixed tooltip)
- Holy Hammer - Blessed Light: Buffed damage scaling from 8% to 10% per point.
- Holy Hammer - Thor´s Revenge: Buffed damage scaling from 20% to 30% and proc chance from 3% to 4% per point.
- Holy Hammer - Slamming Mallet: Buffed damage scaling from 30% to 40% per point.
- Holy Hammer - Divine Lightning: Buffed damage scaling from 35% to 45% per point.
- Holy Hammer - Returning Lightforge: Buffed damage scaling from 40% to 60% per point.
- Holy Hammer - Orbital Light: Buffed damage scaling from 30% to 35% per point.
- Holy Hammer - Chaining Mallet: Buffed damage scaling from 15% to 25% per point.
Amazon
- Thunder Fury - Leaping Thunder: now inherits critical chance and critical damage
- Thunder Fury - Leaping Thunder: Buffed damage scaling from 15% to 30% per point.
- Thunder Fury - Arc Lightning: Added 25% damage scaling to the node.
- Thunder Fury - Vacuuming Thunder: Buffed damage scaling from 35% to 45% per point.
- Thunder Fury - Electric Essence: Buffed stasis damage from 45% to 75% per point.
- Storm Dash: Increased base range from 180px to 260px
- Storm Dash: Now scales off of attack speed.
- Storm Dash - Lightning Trail: Fixed a multiplier bug in the electrified effect.
- Storm Dash - Storm Gates: Nerfed range by 30%
- Envenom: Burst animation is now faster
- Caustic Spearheads: Poison Gas animation is now faster
- Astrope´s Gift - Power Current: Buffed damage scaling from 8% to 10% per point.
- Astrope´s Gift - Astrope´s Curse: Buffed lightning break scaling from 15% to 25% and proc chance from 3% to 4% per point.
- Astrope´s Gift - Astrope´s Revenge: Buffed proc chance from 3% to 4% per point.
- Astrope´s Gift - Ending Fate: Buffed boss damage from 10% to 20% per point.
- Astrope´s Gift - Zapping Voltage: Buffed stasis damage from 18% to 30% and proc chance from 3% to 4% per point.
- Astrope´s Gift - Surging Stormbolt: Buffed damage scaling from 35% to 60% per point.
- Astrope´s Gift - Thundering Storm: Buffed damage scaling from 30% to 45% per point.
- Rebound - Splitting Speartip: Buffed proc chance from 3% to 4% per point.
- Rebound - Multi Rebound: Lowered the damage penalty from -15% to -7% per point.
- Rebound - Increasing Odds: Buffed critical damage scaling from 15% to 25% per point.
- Rebound - Penetrating Rebound: Buffed lightning break scaling from 15% to 25% per point.
- Rebound - Electro Charged Rebound: Buffed damage from 35% to 65% per point.
- Rebound - Orbital Rebound: Buffed damage scaling from 60% to 100% per point.
- Rebound - Kickback Projectile: Buffed damage scaling from 25% to 40% per point.
- Spearnage - Lethal Spear Storm: Buffed damage scaling from 8% to 10% per point.
- Spearnage - Accurate Spearing: Buffed attack rating scaling from 1% to 10% per point.
- Spearnage - Thunder Tips: Buffed lightning damage scaling from 10% to 17.5% per point.
- Spearnage - Pointy Ends: Buffed armor break from 15% to 30% per point.
- Spearnage - Conqueror of Light: Buffed boss damage from 10% to 20% per point.
Demon Slayer
- Trigger Finger - Finger Tapped Killshot: Added 20% damage scaling to the node.
- Trigger Finger - Its Raining Bullets: Added 30% damage scaling to the node.
- Trigger Finger - Its Raining Bullets: Buffed bullet hitbox size by 2x
- Trigger Finger - Shredder Slugs: Added 30% damage scaling to the node + buffed bleed damage from 40% to 60% per point.
- Bullet Hell - Hellflame Bullets: Buffed damage scaling from 8% to 10% per point.
- Bullet Hell - More Bullets: Buffed projectiles from 1 per point to 2 + (1 per point).
- Bullet Hell - Slipping Trigger Finger: Buffed proc chance from 3% to 4% per point.
- Bullet Hell - Heavy Bullet Impact: Buffed proc chance from 3% to 4% per point.
- Bullet Hell - Blasting Gunshot: Buffed critical damage from 15% to 22.5% per point.
- Bullet Hell - Fragging Rounds: Buffed proc chance from 3% to 4% per point.
- Bullet Hell - Abusive Tactics: Buffed damage to stunned from 10% to 20% per point.
- Bullet Hell - Gun Powder: Buffed damage scaling from 40% to 75% per point.
- Bullet Hell - Bullet Storm: Re-worked the skill, now shoots a traveling circle of bullets with shotgunning
- Bullet Hell - Bullet Storm: Added 10% damage scaling to the node.
- Bullet Hell - Nowhere To Hide: Added 15% damage scaling to the node.
- Bullet Hell - Demon´s Ricochet: Added 35% damage scaling to the node.
- Bullet Hell - Demon´s Ricochet: Changed to Demon´s Hurricane, spin around and fire trails of bullets into random directions.
- Possessed Bullet - Hemorrhaging Possession: Buffed bleed damage from 15% to 30% and proc chance from 3% to 4% per point.
- Possessed Bullet - Blood Ripples: Buffed proc chance from 3% to 4% per point.
- Possessed Bullet - Bloodlusted Bullets: Buffed damage to bleeding from 10% to 20% per point.
- Possessed Bullet - Stop Resisting: Buffed armor break from 10% to 15% per point.
- Possessed Bullet - Ghost Whirl: Added 25% damage scaling to the node.
- Possessed Bullet - Seeking Host: Buffed damage scaling from 25% to 50% per point.
- Possessed Bullet - Haunting: Buffed damage scaling from 25% to 40% per point.
- Possessed Bullet - Malignance: Buffed damage scaling from 20% to 30% per point.
- Fast Slices - Slashing Strike: Buffed damage scaling from 8% to 10% per point.
- Fast Slices - Expert Slayer: Added 4% critical chance per point to the node.
- Fast Slices - Demon´s Heart: Buffed damage from 25% to 40% and proc chance from 3% to 4% per point.
- Fast Slices - Ferocious Slice: Buffed damage from 20% to 40% and proc chance from 3% to 4% per point.
- Fast Slices - Burning Blade: Buffed burning damage from 15% to 30% and proc chance from 3% to 4% per point.
- Fast Slices - Molten Steel: Buffed damage to burning from 10% to 20% per point.
- Fast Slices - Swift Deadstrike: Buffed critical damage from 15% to 22.5% per point.
- Fast Slices - Demon Slaying: Buffed execution from 1% to 1.25% per point.
- Fast Slices - Flaming Blades: Buffed burning damage from 40% to 75% and damage scaling from 20% to 40% per point.
- Fast Slices - Detonating Slice: Buffed damage scaling from 15% to 30% per point.
- Fast Slices - Shadow Daggers: Added 40% damage scaling per point to the node + change projectiles from 4 per point to 3 + (1 per point).
- Slice of Shadows - Crushing Veil: Buffed armor break from 15% to 25% and proc chance from 3% to 4% per point.
- Slice of Shadows - Cold Shadow: Buffed proc chance from 3% to 4% per point.
- Slice of Shadows - Frostbitten Mist: Buffed damage to frozen from 10% to 20% per point.
- Slice of Shadows - Lingering Shadows: Buffed damage scaling from 10% to 15% per point.
- Slice of Shadows - Lingering Shadows: Reduced stack requirement from 35 to 20.
- Slice of Shadows - Scorching Shadow: Buffed burning damage from 35% to 75% per point.
- Slice of Shadows - Scorching Shadow: Added 1 projectile per point to the node.
- Slice of Shadows - Bitter Smoke: Buffed critical damage from 3% to 10% per point.
- Slice of Shadows - Shadow Extraction: Buffed damage scaling from 20% to 50% per point.
- Slice of Shadows - Shadow Extraction: Lowered the cooldown from 3 seconds to 1 second.
- Demon´s Presence: Removed magic skill damage from the skill.
- Shredder Trap: Changed to physical damage.
- Shredder Trap: Lowered tick frequency from 0.25 second to 0.4 second.
- Shredder Trap - Bits And Pieces: Buffed proc chance from 3% to 4% per point.
- Shredder Trap - Ripping Shredder Blade: Buffed bleed damage from 15% to 20% per point but added a 4% proc chance.
- Shredder Trap - Forging Hands: Changed from FCR to critical chance (3% per point) + critical damage (20% per point).
- Shredder Trap - Cutting Power: Buffed armor break from 15% to 20% and proc chance from 3% to 4% per point.
- Shredder Trap - Slay The Wounded: Buffed damage to bleeding from 10% to 15% per point.
- Shredder Trap - Circular Cutting: Nerfed projectiles from 2 to 1 + (1 per point) and added 15% damage scaling to the node.
Demonspawn
- Blood Surge - Rays of Blood: Now max 5 procs per beam.
- Bone Fragments - Bone Frenzy: Buffed proc chance from 3% to 4% per point.
- Bone Fragments - Bone Cannonade: Buffed proc chance from 3% to 4% per point.
- Bone Fragments - Blood Dipped Fragments: Buffed bleed damage from 15% to 35% per point.
- Bone Fragments - Exo Skeletal: Buffed damage scaling from 15% to 30% per point.
- Bone Fragments - Carved Fragments: Buffed damage to bleeding from 10% to 20% per point.
- Bone Fragments - Smart Bone: Buffed damage scaling from 45% to 65% per point.
- Bone Fragments - Bone Altar: Buffed damage scaling from 15% to 25% per point.
- Bone Fragments - Demon´s Grip: Nerfed base duration from 2 seconds to 0.5 seconds.
- Bone Fragments - Demon´s Grip: Buffed duration from 25% to 35% per point.
- Bone Fragments - Demons Grip: Buffed damage scaling from 15% to 45% per point.
- Bone Storm - Razor Sharp: Buffed bleed damage from 15% to 35% per point.
- Bone Storm - Sacrificial Lamb: Buffed damage to bleeding from 10% to 15% per point.
- Bone Storm - Infiltrate Their Core: Buffed arcane break from 15% to 30% per point.
- Bone Storm - Devil´s Favourite: Buffed damage scaling from 15% to 30% per point.
- Bone Storm - Spontaneous Dislocation: Buffed proc chance from 3% to 4% per point.
- Bone Storm - Cycloning Bones: Buffed damage scaling from 15% to 25% and proc chance from 5% to 6% per point.
- Bone Storm - Bone Tornado: Buffed damage scaling from 20% to 40% per point.
- Bone Storm - Everlasting Storm: Buffed damage from 20% to 40% per point.
- Bone Storm - Bone Devils: Buffed damage scaling from 50% to 60% per point.
- Blood Surge - Blood Fervor: Buffed burning damage from 15% to 35% per point.
- Blood Surge - Asphyxiating Vessels: Buffed arcane break from 15% to 30% per point.
- Blood Surge - Vein Pressure: Buffed critical damage from 20% to 25% per point.
- Blood Surge - Hematopoiesis: Added 15% damage scaling to the node.
- Blood Surge - Bloodline: Buffed damage scaling from 25% to 45% per point.
- Blood Bolts - Hemophilia: Buffed bleed damage from 15% to 35% per point.
- Blood Bolts - Demonic Formula: Buffed proc chancew from 3% to 4% per point.
- Cartilage Build Up: Buffed intelligence scaling from 6.75% to 8.5% per point.
- Cartilage Build Up: Buffed damage scaling from 8.75 to 22.5 per point.
- Cartilage Build Up: Now has a 25% proc chance.
Shaman
- Meteor Shower: Nerfed the projectile amount from 30 to 20.
- Meteor Shower: Increased meteor falling speed.
- Meteor Shower: Now spawns 2 meteors per frame.
- Meteor Shower - Storm of Comets: Nerfed projectile amount from 3x to 2x.
- Meteor Shower - Storm of Comets: Buffed damage from 40% to 70% per point.
- Meteor Shower - Meteor Strike: Buffed damage scaling from 8% to 10% per point.
- Meteor Shower - Concentrated Shattering: Buffed elemental break from 10% to 17.5% per point.
- Meteor Shower - Colossus Destroyer: Buffed damage to bosses from 10% to 15% per point.
- Meteor Shower - Astroheated Shower: Buffed damage from 15% to 35% per point.
- Meteor Shower - Back Into Orbit: Buffed to 3 + (1 projectile per point)
- Meteor Shower - Rain from Hell: Buffed burning damage from 50% to 100% per point.
- Tornado - Flowing Spiral: Buffed proc chance from 3% to 4% per point.
- Tornado - Punishing Tempest: Buffed damage to stunned from 10% to 20% per point.
- Tornado - Storm Growth: Buffed damage scaling from 8% to 10% per point.
- Tornado - Storm Growth: Buffed size scaling from 8% to 10% per point.
- Tornado - Splitting Cyclone: Buffed damage scaling from 25% to 37.5% per point.
- Tornado - Absolute Tempest: Buffed damage scaling from 15% to 25% per point.
- Storm Totem - Storm Current: Buffed stasis damage from 15% to 20% per point.
- Storm Totem - Storm Current: Buffed proc chance from 3% to 4% per point.
- Storm Totem - Storm God: Buffed damage scaling from 8% to 10% per point.
- Storm Totem - Connected by Storm: Buffed damage scaling from 20% to 40% per point.
- Storm Totem - Electro Shock: Buffed stasis damage from 10% to 15% per point.
- Storm Totem - Storming Bolt: Buffed proc chance from 3% to 4% per point.
- Storm Totem - Collapsing Thunder: Buffed damage to stunned from 10% to 15% per point.
- Storm Totem - Swift Storm Totem: Buffed damage scaling from 25% to 35% per point.
- Storm Totem - Charged Totem: Added 20% damage scaling to the node.
- Storm Totem - Surging Sentry: Added 15% damage scaling to the node.
- Fire Totem - Paralyzing Napalm: Buffed damage scaling from 20% to 35% per point.
- Fire Totem - Multiplying Fire: Added 15% damage scaling to the node.
- Fire Totem - Homing Flames: Buffed damage scaling from 25% to 60% per point.
- Fire Totem - Firestorm Totems: Buffed damage scaling from 15% to 40% per point.
- Earth Totem - Wind Totem: Buffed damage scaling from 18% to 30% per point.
- Earth Totem - The Rolling Stones: Buffed damage scaling from 30% to 40% per point.
- Earth Totem - Fragmented Volley: Buffed damage scaling from 12.5% to 20% per point.
White Mage
- Burst of Light - Blinding Light: Fixed the node + changed to extra damage + stun on proc.
- Chain Of Holy Lightning - Recursive Light: Buffed damage from 30% to 40% per point
- Satan's Mark - Satanic Transe: Buffed amount of stacks per point from 1 to 2 but reduced max points from 5 to 3.
- Black Mass - Cult Bishop: Increased base projectile speed by 30%
- Mana Orb - Energy Orbit: Buffed conversion from 25% to 50% per point.
- Shadow Bolt - Consuming Flames: Buffed shadow burn damage from 25% to 35% per point.
- Shadow Bolt - Shadow Dispair: Buffed arcane break from 25% to 30% and proc chance from 3% to 4% per point.
- Shadow Bolt - Flames of Corruption: Buffed damage to shadow burn from 15% to 20% per point.
- Restless Spirits - Soul Termination: Doubled the area of effect radius of the explosion.
- Restless Spirits - Shadowflame Affliction: Buffed shadowburn damage from 15% to 35% per point.
- Restless Spirits - Hexbound Spirits: Buffed damage scaling from 20% to 40% per point.
- Restless Spirits - Shattering Spirits: Buffed arcane break from 15% to 30% per point.
- Soul Spurn - Shattering Destruction: Buffed proc chance from 3% to 4% per point.
- Soul Spurn - Purgatory: Fixed arcane break not working per tick.
- Soul Spurn - Purgatory: Buffed damage from 20% to 33% per point
- Soul Spurn - Repeating Reaping: Buffed damage scaling from 15% to 30% per point.
- Soul Spurn - Shattering Destruction: Buffed arcane break from 15% to 35% per point.
Marauder
- Crazy Grapple: Buffed base FCR from 1.75 to 2.25. (We will re-work the skill for season 8)
- Heavy Ball - Terrain Collision: Nerfed trails to 2 + (1 per point)
- Heavy Ball - Terrain Collision: Buffed burning damage from 50% to 75% per point.
- Heavy Ball - Heavy Swing: Now benefits from multi wield node.
- Bombardment - Casual Bombing: Buiffed damage from 15% to 25% per point.
- Bombardment - Casual Bombing: Now scales extra damage instead of a portion of maximum, changed scaling from 20% "of total" to 15% extra.
- Bombardment - Casual Bombing: Now adds projectiles into the singular arc.
- Bombardment - Can now change direction mid cast
- Chain Trap - Betrayal: Changed from "of total" to just extra, 80% > 40% damage scaling.
- Chain Trap - C4 Charged Tip: Changed from "of total" to just extra, 25% > 15% damage scaling.
- Chain Trap - Spinning Tip: Now correctly works with the nodes: Efficient Reel, Longer Chains and Serrated Chaintrap.
- Chain Trap - Rusty Chain Tip: Now also applies the damage from your skill "Serrated Chains" when proccing.
- Chain Trap - Sharpened Tip: Buffed bleed damage from 25% to 45% per point.
- Chain Trap - Sharpened Tip: Buffed damage scaling from 35% to 50% per point.
- Chain Trap - Betrayal: Buffed damage scaling from 40% to 75% per point.
- Bouncing Grenade - Nitroglycerine Solution: Buffed damage scaling from 8% to 10% per point.
- Bouncing Grenade - Ace Up Your Sleeve: Buffed proc chance from 3% to 4% per point.
- Bouncing Grenade - Sharp Shrapnels: Buffed fire break scaling from 15% to 25% per point.
- Bouncing Grenade - Sharp Shrapnels: Buffed proc chance from 3% to 4% per point.
- Bouncing Grenade - Flammable Charge: Buffed burning damage from 15% to 25% per point.
- Bouncing Grenade - Resetting the Fuse: Buffed damage scaling from 40% to 50% per point.
- Bouncing Grenade - Blazing Rebound: Buffed damage scaling from 35% to 42.5% per point.
- Bouncing Grenade - Fiery Charge: Buffed burning damage from 50% to 80% per point.
- Bouncing Grenade - Fiery Charge: Fixed, didnt work at all.
- Bouncing Grenade - Coast to Coast: Buffed damage scaling from 15% to 25% per point.
- The Big Bo-oM - Boomage: Buffed damage scaling from 8% to 10% per point.
- The Big Bo-oM - Double Charges: Buffed damage scaling from 5% to 8% per point.
- The Big Bo-oM - Pyro Enthusiast: Buffed fire break from 15% to 30% per point.
- The Big Bo-oM - Pyro Enthusiast: Buffed proc chance from 3% to 4% per point.
- The Big Bo-oM - Swift Booming: Buffed projectile speed from 15% to 20% per point.
- The Big Bo-oM - Burn the Arena: Buffed burning damage from 15% to 35% per point.
- The Big Bo-oM - Burn the Arena: Buffed proc chance from 3% to 4% per point.
- The Big Bo-oM - More Heat: Buffed damage to burning from 10% to 15% per point.
- The Big Bo-oM - Rollin Rollin Rollin: Buffed damage scaling from 25% to 40% per point.
- The Big Bo-oM - Crash Boom: Buffed damage scaling from 25% to 75% per point.
- The Big Bo-oM - Molten Boom: Buffed burning damage from 25% to 75% per point.
- The Big Bo-oM - Bouncing Boom: Added 45% damage scaling to the node.
- The Big Bo-oM - Bouncing Boom: Nerfed projectiles from 2 to 1 per point.
- The Big Bo-oM - Scattering Boom: Buffed damage scaling from 40% to 50% per point.
- The Big Bo-oM - Scattering Boom: Added a 1 second cooldown to the skill due to performance issues + damage buff
- Crazy Grapple: Lowered the height, increased maximum range increasing projectile speed.
- Crazy Grapple - Explosive Grapple: Buffed fire break from 25% to 40% per point.
- Crazy Grapple - Thorns of Sorrow: Buffed bleed damage from 50% to 100% per point.
- Crazy Grapple - Thorn Spikes: Buffed damage scaling from 8% to 20% per point.
- Serrated Chains - Rust Poisoning changed from "chance to inflict poison" to "chance to increase tick frequency"
- Serrated Chains - Rusted Thorns: Nerfed frequency from 25% to 18% per point.
- Wrecking Ball: Buffed attack damage scaling from 0.5% to 4% per point
Plague Doctor
- Surgical Blood Letting: all nodes now provide increased total bleed damage since bleed already comes from malpractice
- Miasma - Dense Haze: Fixed, now properly increases tick frequency
- Crematus - Bursting Pustules: Removed shotgunning and optimized performance
- Crematus - Bursting Pustules: Nerfed area of effect scaling from 4% to 3% per point.
- Crematus - Bursting Pustules: Buffed damage scaling from 8% to 12.5% per point.
- Crematus - Spiraling Cremation: Nerfed base projectile size by 50%
- Crematus - Spiraling Cremation: Buffed damage scaling from 20% to 30% per point.
- Crematus - Spiraling Cremation: Nerfed duration from 4 seconds to 3.15 seconds.
- Crematus - Corrosive Burning: Changed from burning to poisoned + buffed from 15% to 35% per point.
- Crematus - Corrosive Embers: Buffed poison break scaling from 15% to 25% per point.
- Crematus - Toxiamplified Alveoli: Nerfed area of effect scaling from 15% to 8% per point.
- Plague Master: Fixed the effect, caused issues. Now also inherits modifiers from sub nodes on the chain.
- Plague of Rats - Gnawing Rodents: Buffed damage from 8% to 10% per point.
- Plague of Rats - Plague Carriers: Buffed poisoned damage from 20% to 35% per point.
- Plague of Rats - Painful Bite: Buffed critical damage from 20% to 30% per point.
- Plague of Rats - Leptospirosis: Buffed poison break from 15% to 30% per point.
- Plague of Rats - Ratsunami: Added 15% per point damage scaling to the node.
- Plague of Rats - Rat Den: Buffed damage scaling from 15% to 40% per point.
- Plague of Rats - Spreading Infestation: Buffed poisoned damage scaling from 30% to 50% per point.
- Plague of Rats - Spreading Infestation: Fixed rat procs, now pierce correctly.
- Plague of Rats - Ratocalypse: Added 15% per point damage scaling to the node.
- Plague of Rats - Ratocalypse: Now unleashes multiple waves of rats towards the target location
- Toxic Flask - Vial of Alchemy: Now automatically applies the buff to Plague Doctor upon casting
Shield Lancer
- Honed Defenses - Royal Defense: The royal guards now deal 10% of honed defense´s damage.
- Glorious Strike - Piercing Thrust: Buffed bleed scaling from 15% to 30% and proc chance from 3% to 4% per point.
- Glorious Strike - Brutal Knight: Buffed critical damage scaling from 20% to 25% per point.
- Glorious Strike - Leave No Survivors: Buffed extra damage to bleeding from 10% to 15% per point.
- Glorious Strike - Javelin Harbringer: Buffed proc chance from 3% to 6% per point.
- Battle Charge - Rampaging Assault: Buffed damage scaling from 15% to 30% and proc chance from 3% to 5% per point.
- Battle Charge - Spear Dasher: Buffed damage scaling from 25% to 40% per point.
- Battle Charge - Blunt Force Trauma: Buffed extra damage to stunned from 10% to 20% per point.
- Battle Charge - Bulldozer: Buffed damage scaling from 25% to 45% per point.
- Battle Charge - Ground Slammer: Buffed damage scaling from 40% to 65% per point.
- Crushing Lance - Sharp Point: Buffed damage scaling from 8% to 10% per point.
- Crushing Lance - Finishing Stagger: Buffed extra damage to stunned from 10% to 20% per point.
- Crushing Lance - Two for One: Buffed proc chance from 3% to 4% per point.
- Crushing Lance - Pulverizing Shock: Buffed armor break from 15% to 25% and proc chance from 3% to 4% per point.
- Crushing Lance - Scorching Quake: Buffed burning damage from 15% to 30% and proc chance from 3% to 4% per point.
- Crushing Lance - Marked for Javelin Strike: Buffed damage scaling from 40% to 75% per point.
- Lance Thrust - Battle Experienced: Buffed damage scaling from 8% to 12% per point.
- Lance Thrust - Punctured Organs: Buffed bleed damage from 15% to 25% and proc chance from 3% to 4% per point.
- Lance Thrust - Trust in the Thrust: Buffed damage scaling from 25% to 40% per point.
- Shield Wall - Noxious Shields: Buffed poisoned damage from 15% to 30% and proc chance from 3% to 4% per point.
- Shield Wall - Dissolving Corrosion: Buffed extra damage to poisoned from 10% to 30% per point.
Jötunn
- Fixed proc effects on sub skills, every proc now properly inherits all applying modifiers
- Portal of Ice: Added a 1 second cooldown.
- Frozen Boulder - Boulder Lob: Buffed projectile speed from 10% to 15% per point.
- Frozen Boulder - Petrifying Frost: Buffed damage scaling from 8% to 10% per point.
- Frozen Boulder - Shattering Frost: Buffed cold break from 30% to 35% and proc chance from 3% to 4% per point.
- Frozen Boulder - Rolling Winterstone: Buffed damage scaling from 35% to 50% per point.
- Frozen Boulder - Overgrowing Boulder: Buffed damage scaling from 20% to 26.5% per point + now slows the boulder projectile speed by 25%
- Frozen Boulder - Boulder Barrage: Changed projectiles from 2 to 2 + (1 per point) and buffed damage scaling from 20% to 35% per point.
- Breath of Ice - Crumbling Winds: Buffed cold break from 15% to 35% per point.
- Breath of Ice - Expansive Gasp: Buffed area of effect scaling from 15% to 20% per point.
- Breath of Ice - Iron Frost Lungs: Buffed duration from 10% to 15% per point.
- Breath of Ice - Frozen Exhale: Buffed damage scaling from 5% to 6% per point.
- Breath of Ice - Freezing Point: Buffed extra damage to frozen from 10% to 15% per point.
- Breath of Ice - Ice Skating: Buffed damage scaling from 20% to 40% and proc chance from 3% to 4% per point.
- Breath of Ice - Frostbourne Winds: Buffed frostbite damage from 15% to 35% per point.
- Breath of Ice - Cascading Exhale: Buffed proc chance from 3% to 4% per point.
- Breath of Ice - Frostbitten Lungs: Buffed frequency from 8% to 12.5% per point and duration from 15% to 17.5% per point.
- Breath of Ice - Absolute Control: Added 15% damage scaling to the node.
- Breath of Ice - Frosted Throat: Buffed critical chance from 8% to 10% and critical damage from 35% to 50% per point.
- Orb of Frost - Cold Snap: Buffed cold break from 25% to 35% and proc chance from 3% to 4% per point.
- Orb of Frost - Hypothermia: Buffed extra damage to frozen from 5% to 8% per point.
- Orb of Frost - Glacial Shredder: Buffed damage scaling from 25% to 60% per point.
- Orb of Frost - Chaining Frost: Buffed targets from 5 to 6 per point.
- Orb of Frost - Orb of Duality: Buffed damage scaling from 15% to 20% per point.
- Blizzard - Frost Domain: Buffed area of effect scaling from 15% to 17.5% per point.
- Blizzard - Crackling Ice: Buffed damage scaling from 25% to 40% and proc chance from 3% to 4% per point.
- Blizzard - Corrosive Ice: Buffed frostbite damage scaling from 22.5% to 30% and proc chance from 3% to 4% per point.
- Blizzard - Hypothermic Temperature: Buffed cold break from 15% to 35% per point.
- Blizzard - Snowstorm Maelstrom: Buffed frostbite damage from 40% to 50% per point.
- Blizzard - Frost Flurries: Buiffed damage scaling from 15% to 22.5% per point.
- Blizzard - Frigid Eruption: Buffed damage scaling from 20% to 30% per point.
- Blizzard - Snowmageddon: Buffed frequency from 2% to 2.5% per point.
- Flash Freeze - Fractured Ice: Buffed proc chance from 3% to 4% per point.
- Flash Freeze - Nordic Frenzy: Buffed extra damage to frozen from 10% to 15% per point.
- Flash Freeze - Freezing Rage: Buffed damage scaling from 2% to 2.5% and attack speed from 1% to 1.25% per point.
- Flash Freeze - Eternal Cascade: Buffed proc chance from 3% to 4% per point.
- Flash Freeze - Icicle Bombardment: Buffed damage scaling from 25% to 45% per point.
- Flash Freeze - Recurving Stalactites: Buffed damage scaling from 25% to 32.5% per point.
- Flash Freeze - Swirling Winter Shard: Buffed frequency from 20% to 22.5% per point.
- Flash Freeze - Cold Flash Volley: Buffed damage scaling from 30% to 45% per point.
Illusionist
- Fixed proc effects on sub skills, every proc now properly inherits all applying modifiers
- Sand Guardians: Buffed damage scaling from 6.25 to 7 per point.
- Sand Guardians - Hardened Sand Stone: Buffed damage scaling from 8% to 10% per point.
- Sand Guardians - Desert´s Gladiators: Buffed proc chance from 3% to 4% per point.
- Sand Guardians - Reserve Army: Buffed proc chance from 3% to 4% per point.
- Sand Guardians - Dashing Sand Strike: Buffed damage scaling from 30% to 45% per point.
- Sand Guardians - Sand´s Edge: Buffed critical chance from 3% to 4% and critical damage from 20% to 30% per point.
- Sand Guardians - Guardian Nevermore: Buffed damage scaling from 25% to 40% per point.
- Sand Guardians - Sand Mages: Buffed damage scaling from 15% to 32.5% and range from 10% to 17.5% per point.
- Sand Guardians - Sacrifice For The Throne: Buffed magic break scaling from 20% to 30% per point.
- Sand Guardians - Guardian´s of the Orbital Sand: Buffed damage scaling from 25% to 50% per point.
- Sand Guardians: Piercing Sand now properly works on sand guardians.
- Link of Sand: Piercing Sand now properly works on sand guardians.
- Circle of Guardians - Battalion of Guardians: Changed from 1 to 2 + (1 per point).
- Circle of Guardians - Devastating Lunge: Buffed proc chance from 3% to 4% per point.
- Circle of Guardians - Magic Infused Blade: Buffed magic break from 15% to 25% per point.
- Circle of Guardians - Ancient Goliath: Buffed damage scaling from 20% to 40% per point.
- Circle of Guardians - Arcanic Tether: Buffed damage scaling from 25% to 35% per point.
- Circle of Guardians - Seven Nation Army: Buffed damage scaling from 30% to 45% per point.
- Age Proliferation - Burning Aging: Buffed shadow burn damage from 20% to 50% and proc chance from 4% to 10% per point.
- Age Proliferation - Breaking The Cycle: Buffed arcane break from 20% to 30% and proc chance from 3% to 4% per point.
- Age Proliferation - Arcane Echo: Buffed damage scaling from 50% to 65% per point.
- Age Proliferation - Scorching Magic: Buffed burning damage scaling from 45% to 100%, reduced projectiles from 3 to 2 and proc chance from 15% to 12% per point.
- Age Proliferation - Centuries Within Seconds: Buffed tick frequency from 8% to 15% per point, but reduced max points from 5 to 3.
- Age Proliferation - Additional Faith: Buffed proc chance from 4% to 12.5% but reduced max points from 5 to 2.
- Age Proliferation - Ancient magic: Buffed damage from 12.5% to 15% per point but reduced max points from 5 to 3.
- Age Proliferation - Eons Ago: Buffed duration from 15% to 20% per point but reduced max points from 5 to 3.
- Combat Order: Buffed damage scaling from 1% to 8.5% + (1.5% per point).
- Gravitational Slam - Self Help: Helped the skill by changing the monster life scaling to just damage scaling.
Exo
- Solar Flare: Buffed base projectile speed by 35%
- Solar Dash - Bursting Flames: Fireballs now bounce off of terrain.
- Dark Side Of The Moon: Added 1 energy per skill point.
- Whiplash: Fixed mask
- Whiplash - Buffed damage scaling from 2.75% to 3.5% per point
- Whiplash - Reduced projectile starting value from 4.95 to 4.90 but buffed scaling from 0.05% to 0.1%
- Scorching Whip - Overheating: Buffed mana cost decrease from 4% to 7% per point
- Scorching Whip - Sun Gods Chosen: Buffed attack speed from 5% to 8% per point
- Tsunami - Nerfed base size by 25%
- Tsunami - Buffed base speed by 0.5
- Tsunami - Arctic Aqua: Buffed frostbite damage from 20% to 30% per point.
- Tsunami - Ramping Waves: Buffed scaling from 4.5% to 6.5% per point.
- Tsunami - Water Spout: Buffed damage from 25% to 50% and proc chance from 3% to 4% per point.
- Tsunami - Chaining Waves: Buffed faster cast rate from 6% to 8% per point.
- Tsunami - Chaining Waves: Added 12.5% projectile speed to the node.
- Tsunami - Salt Balance: Buffed damage to frostbite from 12.5% to 15% per point.
- Tsunami - Giant Waves: Buffed area of effect scaling from 15% to 20% per point.
- Tsunami - The Last Waterbender: Added 25% damage scaling to the node.
- Tsunami - Watery Turbulence: Added 15% damage scaling to the node.
- Asteroid - A Gift From Space: Buffed critical damage scaling from 22.5% to 30% per point.
- Asteroid - Sharp Asteroids: Buffed frostbite damage scaling from 18.5% to 35% per point.
- Asteroid - Frozen Core: Buffed cold break scaling from 15% to 30% per point.
- Asteroid - Cold Shatter Impact: Buffed damage to frostbite from 20% to 30% per point.
- Asteroid - Perseids: buffed damage from 25% to 50% per point.
- Asteroid - Galactic Cataclysm: Added 30% damage scaling to the node.
- Asteroid - Geomagnetic Reversal: Added 25% damage scaling to the node.
- Asteroid - Wave of Asteroids: Added 15% damage scaling to the node.
- Lunar Orbit - Celestial Collapse: Buffed damage scaling from 30% to 50% per point.
- Lunar Orbit - Lunar Cycle: Buffed cold break from 20% to 30% per point.
- Lunar Orbit - Tidal Waves: Buffed damage scaling from 25% to 50% per point.
- Lunar Orbit - Lunar Architect: Added 15% damage scaling to the node.
Butcher
- Holy Form and Unholy Form: Are now instant casts.
- Daisy´s Call: Lowered cooldown from 2 seconds to 0.75 second.
- Ending Fate: Buffed proc chance from 15% to 18% per point.
- Slicing Throw: Buffed cooldown from 1.5s to 1s
- Slicing Throw: Changed scaling from 32% + (28% per point) to 170% + (30% per point).
- Slicing Throw: Buffed base blade size by 10%
- Slicing Throw: Buffed base blade speed from 6.5 to 7.
- Slicing Throw - Cut in Half: Buffed damage scaling from 8% to 10% per point.
- Slicing Throw - Precision Blade: Now passively increases your dexterity.
- Slicing Throw - One Swift Strike: Nerfed projectile speed from 15% to 12.5% and buffed critical damage scaling from 15% to 20% per point.
- Slicing Throw - Cuts and Wounds: Buffed armor break from 15% to 25% and proc chance from 3% to 4% per point.
- Slicing Throw - Splitting Chain: Buffed proc chance from 3% to 4% per point.
- Slicing Throw - Burn The Corpses: Buffed burning damage from 15% to 30% and proc chance from 3% to 4% per point.
- Slicing Throw - Executioner´s Apprentice: Buffed execution damage from 1% to 1.3% per point.
- Slicing Throw - Bloody Combustion: Buffed damage scaling from 30% to 40% and proc chance from 2% to 3% per point.
- Slicing Throw - Splitting Blade: Buffed damage scaling from 30% to 40% and changed projectiles from 2 per point to 2 + (1 per point).
- Slicing Throw - Bladesaw Massacre: Nerfed projectile scaling from 3 per point to 4 + (1 per point).
- Slicing Throw - Daisy´s Regards: Buffed burning damage from 50% to 75% per point.
- Furious Strike - Widespread Epidemic: Buffed rabies scaling from 5% to 8% per point.
- Furious Strike - Down With Sickness: Buffed poisoned damage scaling from 15% to 35% and proc chance from 3% to 4% per point.
- Furious Strike - Strike of Hate: Buffed damage scaling from 8% to 12.5% per point.
- Furious Strike - Blade Uppercut: Buffed damage scaling from 20% to 50% and proc chance from 3% to 4% per point.
- Furious Strike - Serious Fever: Buffed stacks from 1 per point to 2 + (1 per point).
- Furious Strike - Fueled Anger: Buffed attack speed scaling from 6% to 10% per point.
- Furious Strike - Mediocre Unit: Buffed proc chance from 3% to 4% per point.
- Furious Strike - Stay Still: Buffed damage to stunned from 10% to 20% per point.
- Furious Strike - Spread the Sword: Buffed proc chance from 3% to 4% per point.
- Furious Strike - Consumed by Hatred: Buffed damage scaling from 25% to 35% per point.
- Furious Strike - Flames of Fury: Buffed burning damage from 40% to 60% per point.
- Furious Strike - Sick To The Core: Buffed damage scaling from 35% to 42.5% and changed stacks from 3 per point to 4 + (1 per point).
- Furious Strike - The Absolute Unit: Nerfed fire damage scaling from 20% to 1% per point.
- Chain Rip: Lowered cooldown from 3 seconds to 1.25 seconds.
- Chain Rip - Torture The Skin: Buffed bleed damage from 15% to 40% and proc chance from 3% to 4% per point.
- Chain Rip - Chains of Hatred: Buffed damage scaling from 8% to 15% per point.
- Chain Rip - Ranged Suffering: Buffed range from 15% to 17.5% per point.
- Chain Rip - Break The Flesh: Buffed armor break scaling from 10% to 40% per point.
- Chain Rip - They Never Know What Hit Them: Buffed damage to stunned from 15% to 35% and proc chance from 3% to 4% per point.
- Chain Rip - Prey on the Weak: Added 100% critical damage per point scaling to the node.
- Chain Rip - Carcass Rip: Buffed damage scaling from 25% to 35% per point.
- Brutalizing Slash: Added mechanic; Now unleashes a ripple of blood on hit.
- Brutalizing Slash - Butchering Skill: Added 3% crit chance per point to the node.
- Brutalizing Slash - Bone Breaker: Buffed damage scaling from 8% to 10% per point.
- Brutalizing Slash - Descent To Madness: Buffed attack speed scaling from 6% to 7.5% per point.
- Brutalizing Slash - Skull Splitter: Buffed critical damage scaling from 20% to 30% per point.
- Brutalizing Slash - Bleeding Prey: Buffed damage to bleeding from 10% to 15% per point.
- Brutalizing Slash - Pummeling Slashwave: Buffed damage scaling from 12.5% to 22.5% and bleed damage from 20% to 30% per point.
- Brutalizing Slash - Pain Mongering: Added 1 extra bleeding stack per point to the node.
- Brutalizing Slash - Gutting Frenzy: Nerfed conversion scaling from 60% to 7% and buffed proc chance from 6% to 7% per point.
- Butcher´s Hook: Lowered cooldown from 8 seconds to 6.75 seconds.
- Butcher´s Hook - Fresh Meat: Buffed bleed damage from 15% to 30% and proc chance from 3% to 4% per point.
- Butcher´s Hook - Pierce the Torso: Buffed armor break from 15% to 30% and proc chance from 3% to 4% per point.
- Butcher´s Hook - Hell Sent: Buffed movement speed from 10% to 15% per point.
- Butcher´s Hook - Immaculate Butcher: Buffed critical damage scaling from 20% to 30% per point.
- Butcher´s Hook - Concussive Blow: Buffed damage scaling from 2% to 2.5% per point.
- Butcher´s Hook - Master of Meat Hooks: Added 15% damage scaling to the node.
- Butcher´s Hook - Welcome to Hell: Buffed damage scaling from 25% to 40% per point.
- Submerged Knives: Lowered cooldown from 8 seconds to 1.5 seconds.
- Submerged Knives - Agravating Wounds: Buffed damage scaling from 8% to 11% per point.
- Submerged Knives - Jugular Cut: Buffed damage to stunned from 10% to 15% per point.
- Submerged Knives - The Bigger They Are: Buffed damage to bosses from 10% to 25% per point.
- Submerged Knives - Blunt Cleaver: Buffed proc chance from 3% to 4% per point.
- Submerged Knives - Meat Skewer: Buffed proc chance from 3% to 4% per point.
- Submerged Knives - Tidal Knives: Added 15% damage scaling to the node and changed waves from 3 per point to 3 + (1 per point).
- Submerged Knives - Sudden Chaining: Buffed damage from 35% to 40% and proc chance from 5% to 6% per point.
- Submerged Knives - Knife Hoarder: Buffed bleed damage from 50% to 75% per point.
- Blender: Lowered cooldown from 12 seconds to 8 seconds.
- Blender - Industrial Sized: Buffed area of effect scaling from 15% to 17.5% per point.
- Blender - Obsidian Blades: Buffed critical damage scaling from 20% to 32.5% per point.
- Blender - Attachment Malfunction: Buffed proc chance from 3% to 4% per point.
- Blender - It Will Blend: Buffed damage to bleeding from 10% to 17.5% per point.
- Blender - AI Empowered Nano Blenders: Buffed projectiles from 1 per point to 2 + (1 per point).
- Blender - Blenderang: Buffed damage scaling from 25% to 50% per point.
- Blender - Attachable Micro Blades: Buffed damage scaling from 10% to 35% per point.
- Blender - Blood Thirsting Killing Machine: Nerfed max stacks from 10 to 5. Buffed proc chance from 3% to 4% per point
- Chain Swing: Lowered cooldown from 2 seconds to 1 second.
Stormweaver
- Fixed proc effects on sub skills, every proc now properly inherits all applying modifiers
- Storm Bolt - Bolts of Devastation: Buffed damage scaling from 8% to 10% per point.
- Storm Bolt - Shocked Steps: Changed to Surging Colossus, gain 22.5% increased damage to bosses per point.
- Storm Bolt - Storm Claw: Buffed damage scaling from 50% to 60% per point.
- Storm Bolt - Bouncing Charge: Buffed damage scaling from 15% to 25% per point.
- Storm Bolt - Pulsating Bolt: Buffed damage scaling from 35% to 45% per point.
- Storm Bolt - Magnetize: Buffed damage scaling from 30% to 40% per point.
- Storm Bolt - Magnetize: Nerfed area of effect from 35% to 10% per point.
- Charged Bolts - Weakening Charge: Buffed lightning break from 15% to 30% per point.
- Charged Bolts - Additive Voltage: Buffed extra projectiles proc chance per point from 3% to 5% per point.
- Charged Bolts - Loaded Thunder: Buffed proc chance from 5% to 8% and area of effect from 20% to 25% per point
- Pulsing Charge - Buffed scaling from 1.75 to 3 per point
- Pulsing Charge - Buffed area of effect radius slightly
|
2025-03-14Patch notes for version
Featured
Chaos Tower
Re-worked: Gain 1 buff/reward and choose 1 of 3 random debuffs per floor. Boss is accessed by key fragments dropped from the floors, no more quest.
Inferno Difficulty
Due to player demand we decided to add a new very hard difficulty to the game for late end game challenge (Bosses can drop an additional exclusive loot with 25% chance)
Angel of Justice Shrine
Added a new shrine on Inferno difficulty with a very small chance which always drops a random SS tier item (can also drop angelics).
Blood Pact
We are introducing private leagues that you can customize in various ways! You can purchase 3 different tiers of Blood Pact: 10 Players / 20 Players / 30 Players. Blood Pact requires the player to create a "Blood Pact" character and lasts for 15 days. If you are not in an active pact you wont be able to play the character. In Blood Pact you can trade with players in your pact and use the guild stash. Market, Mailbox and Leaderboards are disabled in Blood Pact which means you cannot get season rewards in this mode.
- Major optimization to network packet behaviour causing disconnections
- Major optimization to performance
- Optimized text rendering for lower resolutions
Zones / Areas
- Satanic Zones now also only last for 30 minutes instead of 1 hour before switching
- Satanic Zones can no longer hit the same zone again.
- Added a new Wormhole zone: The Witch Bog
- Buffed base Geras (Traveling Merchant) spawn rate from 2% to 5% per zone.
- Wormhole is now locked behind Hell 5 difficulty
- Removed the Penguin level from chaos tower
- Removed Chaos Shrine from Devils Hole but added 3 random shrines in there
- Trap damage is now based on monster damage on that area
- Moved Anita and Olof in Act II Town closer to the center
- Re-worked sheeponia
General
- Quests now show in the map screen (also where to return them)
- You can now see drop rates in the journal
- Fixed Chaos Shrines not spawning from random shrines
- Consumable tab is now material tab since we removed consumable potions
- Increased Experience curve from 70 to 80 and 80 to 90 and 90 to 100.
- Increased Experience curve for hero levels.
- Increased Experience gained from nightmare by 25%
- Increased Experience gained from hell by 65%
- Death now correctly gives the 15% exp penalty for hero levels.
- Fixed APS calculations
- Every extra player in group now adds 4% extra experience gain.
- Star Level for items removed due to balancing issues
- Improved filters for tarethiel market
- Increased companion looting speed
- Fixed a bug with gamepad which is limiting teleport and jump skill lengths
Monsters
- Ambush packs now have 7/8/9/10 monsters in them depending on difficulty (up from 5 standard)
- Fire Enhanced ancient+ monsters now unleash exploding orbs of fire around them on short intervals
- Lightning Enhanced ancient+ monsters now summon orbiting lightning orbs which launch into a circle around them frequently zapping ass they travel.
- Buffed General Albert drops in Black Tower.
- Added Legion monsters to Niflheim
- Added hit stutter to all element projectiles/attacks (previously only physical) > Faster Hit Recovery
- Treasure Goblins no longer drop gold while escaping.
- Nerfed the gold dropped by treasure goblins when killed.
- Nerfed gold drop amounts from monsters.
- Nerfed drop amount of Legions from 6 to 5, drop amount of ancients from 4 to 3.
- Buffed Boss drop amount from 8 to 9.
- Fixed Amun-ra decaying wall desync
Augments, Incarnation and Relics
- Nerfed Tempest Strikes movement speed scaling from 0.05% to 0.02% and attack speed from 0.25% to 0.02% per point.
- Buffed Lethan Tempo attack speed scaling from (23% + (7% per point)) to (30% + (10% per point)) + added increased critical damage for 8% per point.
- Corrected how Greed glyph works, now only drops the extra part from normal gold drop
- Glyph of Artisan now also affects Orb drop rates.
- Nerfed Divine Piercing from 2.5% to 1.5% per level
- Nerfed Berserker´s Rage life steal from 5% to 2% per level and damage from 40% to 10% per level, resistances from -35% to -30%
- Nerfed Monstrosity magic damage from 0.5% to 0.02% per level, FCR from 5% to 2% per level and cooldown from 3% to 2% per level.
- Nerfed Elementalist magic damage from 0.5% to 0.25% per level.
- Zapper now removes the buff when procced. Buffed lightning damage from 8% to 10% per level.
- Mana Dice now has a 20 second cooldown.
Stats
- Removed the cap from Extra gold from monster kills stat.
- Life and Mana replenish no longer work when in "recovering from hit" state.
- Nerfed explosion AOE stat accross the board
- Nerfed life per hit stat accross the board
- Nerfed resistance numbers for small and large charms
- Nerfed all resistances stat accross the board
- Lowered difficulty resistance penalties
- Damage Taken Recouped stats capped to 75%
- Life and Mana per hit now tick 5 times per instance of steal which stack uncapped over a course of 1.25 seconds. First tick happens after 0.248 seconds. (values divided by 5)
- Life and Mana regen and player debuffs like poison now ticks 10 times per second (values divided by 10)
- Nerfed life per hit accross the board on items
- Flat elementals for skills are no longer additive and now scale from all multipliers. All values on items have been re-worked
- "Additive Physical" damage has now been changed to flat physical damage which is affected by "% Attack Damage" from skills and items
- Strength no longer provides flat physical damage
- Changed the color of highlighted items so it doesnt get mixed with heroics
- Nerfed Reaper´s Culling but it no longer disables deadly blow
- Attack Speed % is now calculated based on 0.75 aps
Items
General
- Item tooltips are now always on foreground
- Codex is now a 1x1 item
- Hell 5 boss drops are now Inferno difficulty drops
- Nerfed common item drop rates accross the board by 20%
- Nerfed merchant sell value from all rarities and tiers.
- Common items can now roll sentry attack speed
- Common Items can now roll Physical Skills
- Slightly nerfed higher tier loot chances for common and champion monsters.
- Slightly buffed higher tier loot chances for ancient and legion monsters.
- Common A/S tier Helmets can now roll up to 4 sockets
- Common A/S tier Boots can now roll up to 4 sockets
- White Items can now roll as Superior, Exceptional, Astral and Quantum (1, 2, 3, 4 affix)
- Changed Ankh of Eternal Death recipe from torch to angelic key
- Increased Codex drop rates by 22%
- Added new item: Satanic Crystal
- Nerfed the drop rates of materials for edible pas logo
- Steve set is now chase from sheeponia, base drop rates are very low
- Sheep King´s set is now chase from sheeponia, base drop rates are very low
- Nerfed FCR gains from all items accross the board, focusing on giving weapons the biggest source
- Nerfed AS gains from all items accross the board, focusing on giving weapons the biggest source
- Removed diminishing return from FCR
- Removed diminishing return from AS
Codex of Eternity
- Codex renamed to "Eternity Codex"
- Codex can now roll up to 4 affixes on it
- You can now juice the codex by using a Satanic Crystal on it
Socketables
- Orbs are now fixed stats and can be stacked
- Buffed boss soul gem drop rates from 1:15k to 1:11k
- Nerfed Orb drop chances and set unique chances for each orb
- Fixed Codex orb effects not stacking properly
- Lowered Orb drop rates by 50%
- Nerfed Um rune from 20% to 7%
- Nerfed Mal rune from 7% to 3%
- Nerfed Sal rune from 7% to 3%
- Nerfed Uth rune from 10% to 5%
- Nerfed Cleancut Jewel from 20% to 8%
- Perlescento Jewel changed to give +40 to flat defense
- Tramal Jewel nerfed to 5% all resists but now also gives +1% to magic and phys damage reduction
- Moonstone Gem nerfed from 25% to 15% attack speed
- Elemental Gem nerfed from 15 to 10 all atrributes
- Chaos Gem nerfed from 15% to 10% magic skill damage but now also gives 20 intelligence
- Exan Jewel buffed from 5% to 7% total mana increase
- Wildren Jewel buffed from 5% to 7% total life increase
- Volcon Jewel now gives 4 to flat physical damage
- Lapis Lazuli Jewel nerfed from 5% crit chance to 3%
- Fieryzen Jewel nerfed from 40% to 30% fire resistance
- Lyrcon Jewel nerfed from 40% to 30% lightning resistance
- Mariane Jewel nerfed from 40% to 30% cold resistance
- Helmon Jewel nerfed from 40% to 30% poison resistance
- Clean Cut Jewel nerfed from 8% to 4% ignore target defense
Runewords
- Changed the recipes for Codex runewords
- Nerfed Codex of Goblin Horde effect from 5% to 3%
- Nerfed Malice runeword
- Buffed Breath of The Damned
- Buffed Grief
- Changed Ravager last rune (FAL) to (SUR)
- Changed Runeword Aurora´s Might last rune (FAL) to (QI)
- Changed Divinity last rune to Jah and nerfed the all skills from 4 to 3 + all resists from 30-40 to 20-30 and for 2 handers all skills from 5 to 4 + all resists from 40-50 to 30-40
Keys
- Nerfed Bifröst key drop rate from 1:8500 to 1:16750
Unique Buffs
- Buffed Ironclad Protector
- Buffed Thunder Gladiator's Armor
- Buffed Revenant´s Lasher
- Buffed Icy Crusher
- Buffed Unholy God´s Flail
- Buffed Cane of Tundra
- Buffed Ymir´s Frozen Vestment
- Buffed Einar´s Plated Armor
- Buffed Icehowl´s Cuirass
- Buffed Icy Shank
- Buffed Thunder Dagger
- Buffed Sand Dagger
- Buffed Bob´s Piece of Plywood
- Buffed Rendguard of Carnage
- Buffed Guardian´s Waistband
- Buffed Brute´s Cord
- Buffed Heavy Duty
- Buffed Solar Magister´s Sash
- Buffed Crystal Belt
- Buffed Assassin´s Belt
- Buffed Foxweave Belt
- Buffed Lich Sash
- Buffed Viperskin Belt
- Buffed Warrior´s Belt
- Buffed Tribal Belt
- Buffed Gaze of the Void
- Buffed Sun Wukong´s Belt
- Buffed Warbosses Trophy Belt
- Buffed and changed Cingulum of Shifting Destiny to S tier
- Buffed Combat Duty Belt
- Buffed Ashen Belt
- Buffed Hetshepsut´s Girdle
- Buffed Tether of Anguish
- Buffed Lunar Prophet´s Girdle
- Buffed Sash of the Magi
- Buffed Mos'Arathim Kicks
- Buffed Runescribed Striders
- Buffed Aetherflow Treads
- Buffed Water Melon + lowered drop rate
- Buffed Fire Melon + lowered drop rate
- Buffed Air Melon + lowered drop rate
- Buffed Earth Melon + lowered drop rate
- Buffed Arcane Pumpkin + lowered drop rate + changed from angelic to unholy
- Buffed Rotten Pumpkin + lowered drop rate + changed from angelic to unholy
- Buffed Annihilus + lowered drop rate + changed from Satanic to Unholy
- Re-worked and Buffed St. Ahto´s Diamond Gauntlets
- Re-worked and Buffed Demonfire Accelerators
- Re-worked and Buffed Tayrel´s Chestplate
- Re-worked and Buffed St. Jupe´s Plate of Command
- Re-worked and Buffed Gabriel´s Broken Wings
- Added sockets to Arrow of Niflheim
- Re-worked Book of Cold Death
- Re-worked Spellbinder´s Magebarrier
- Re-worked Blessed Defender
- Re-worked Darkwood Defender
- Re-worked Rusted Spiked Shield
- Re-worked Archmagus Glyphward
- Re-worked Lost Wizard´s Barrier
- Re-worked Thunderburn Aegis
- Re-worked Thunderstruck Deflector
- Re-worked Pandemic Shield
- Re-worked Crystal Infused Aegis
- Re-worked Ward of Toxicity
- Re-worked Battle Mage´s Shield
- Re-worked Valkyrie´s Battle Shield
- Re-worked Den Glider In
- Re-worked Lancer´s Wall
- Re-worked The Templar
- Re-worked Rift Eye
- Re-worked Aztech Ward
- Re-worked Sacred Aegis
- Re-worked Gladiator´s Wall
- Re-worked Shield Bearer´s Wall
- Re-worked USB´s Cord
- Re-worked Girdle of Resilience
- Re-worked Girdle of the Bronze Legion
- Re-worked Belt of War
- Re-worked Runemaster´s Waistwrap
- Changed The Bucket from S tier to SS tier + buffed slightly
- Changed Death´s Mirror from S tier to SS tier + buffed slightly
- Changed Leprechauns Greed from S tier to SS tier + buffed slightly
- Changed Genji´s Sword of Fate from S tier to SS tier + buffed
- Buffed Majorie´s Belt
- Buffed Komodo´s Bloodstrap
- Buffed Hypothermia
- Buffed Spellweavers
- Buffed Rakhul´s Stone Hands
- Buffed Ancient Aegis
- Buffed Eagle´s Claw
- Buffed Mana Bender´s Will
- Buffed Flaming Coin
- Buffed Sacred Owl
- Buffed Aztech Devil
- Buffed Heart of Agony
- Buffed Doctor´s Mask in a Jar
- Buffed Marksman´s Quiver
- Buffed Death Lord´s Zombie Head
- Buffed Pirate Captain´s Flag
- Buffed Redneck´s Keychain
- Buffed Hello its me, Steve
- Buffed Satan´s Chalice
- Buffed Damien´s Cage
- Buffed Sundial of Ancient Worlds
- Buffed Sheep King´s Wool
- Buffed Shrunken Head
- Buffed Cold Giant´s Charm
- Buffed Plunderer´s Gun Powder Bag
- Buffed Champion´s Signet
- Buffed Bone Conjurer´s Trophy
- Buffed Zealot´s Beads of Destruction
- Buffed Engineer´s Mini Drone
- Buffed Traveler´s Map Journal
- Buffed Gurag´s Heart
- Buffed Tal´s Death Skull
- Buffed Viking´s Glyphed Rune + Changed it to SS tier
- Buffed Dark Knight´s Lance
- Added sockets to Oculus of Ages
- Buffed The Godfather
- Buffed Gladstone Goose´s Jacket
- Buffed Molten Hammer
- Re-worked Dreadnought and buffed the base item stats
- Re-worked and Buffed Riftmaster´s Dirge
- Re-worked and Buffed Ceremonial Dagger
- Re-worked and Buffed Candy Shredder
- Buffed Soulforged Ring
- Re-worked and Buffed Holy Warrior´s Phase Blade
- Re-worked and buffed Arch Angel´s Phase Blade
- Added sockets to Harlequinn´s Crest
- Slightly buffed Harlequinn´s Veil but nerfed drop rates
- Buffed Thor´s Battle Cap
- Slightly buffed Arachno Phobia + buffed spiderling base life
- Buffed Gem King´s Cleaver
- Re-worked Dragon Knight´s Flail and changed to SS tier
- Buffed Sähköpuimuri
- Buffed Leviathan and changed to SS tier
- Re-worked St. Brooks Elementium Pistol + changed name to Commander´s Sentry Blaster
Unique Nerfs
- Nerfed the drop rate of Azazel´s Despair
- Nerfed Luci´s Day + lowered drop rate
- Lowered Tayrel´s Chestplate drop chance
- Trophy Hunter is now inferno only
- Rimskin Assassin is now inferno only
- Changed Gold Inlaid Mysterious Potion from SS Heroic to Angelic
- Changed Solar Charm to SS tier + nerfed drop rate
- Changed Moonshard to SS tier + nerfed drop rate
- Changed Eye of Skadi to SS tier + nerfed drop rate
- Changed Apple of Evolution to SS tier + nerfed drop rate
- Changed Wind Token to SS tier + nerfed drop rate
- Changed Elixir of Unwordly Cognition from S to SS
- Re-worked Liquor Holster, flask power is now out of 100%
- Changed Tether of Anguish to S tier and nerfed drop rate
- Nerfed Tablet of Awakening drop rate
- Removed item drop shrine effects from trophy hunter
New Items
- Added Glacial Gladiator's Armor [Satanic D-tier Body Armor]
- Added Magma Gladiator's Armor [Satanic D-tier Body Armor]
- Added Scourge Gladiator's Armor [Satanic D-tier Body Armor]
- Added Arcane Gladiator's Armor [Satanic D-tier Body Armor]
- Added Runemaster's Mantle [Satanic D-tier Body Armor]
- Added Chimera [4 Soc Runeword Helmet]
- Added Grimwalkers [4 soc Runeword Boots]
- Added Violence [4 Soc Runeword Boots]
- Added Glock 22 [Unholy Gun]
- Added Glacier Talons [Heroic Claws]
- Added Girdle of Eternal War [Heroic Belt]
- Added Damien´s Corrupted Head [Unholy Book]
- Added Grand Arch Wizard´s Mantle [Unholy Body Armor]
- Added Orange Grayon [Satanic Charm]
- Added El Patrón´s Madness [Unholy Belt]
- Added Aimbot.exe [Satanic SS tier Charm]
- Added Storm In A Vial [Heroic Charm]
- Added Doom Cutter [B Tier Satanic Axe]
- Added Thorn of Noxus [Satanic Polearm]
Character Classes
Class Universal
- Fixed a bug in skills that have a base cooldown, maximum casts is now capped to 2 per second for these.
- Nerfed all sub skill nodes that give FCR or AS
Viking
- Monster Throw - Colossal Liftoff: Now gives you a percentual increase based on maximum life.
- Monster Throw: Lowered the minimum throw distance from 220px to 64px
- Charge: Fixed visual phys crit bug
- Odin´s Fury: Fixed bleed and burning sub nodes dealing bugged damage.
- Charge - Violent Momentum: Buffed damage scaling from 3% to 5% per point.
- Charge - Crashquake: Buffed damage scaling from 20% to 35% per point.
- Charge - Crashquake: Buffed projectiles from 2 to 3 per point.
- Charge - Mountain Fall: Buffed damage scaling from 15% to 25% per point.
- Charge - Whirling Charge: Buffed damage scaling from 40% to 120% per point.
- Odin's Fury - Crippling Shout: Buffed damage scaling from 5% to 8% per point.
- Odin's Fury - Echo of Duality: Buffed multicast chance from 3% to 15% per point.
- Odin's Fury - Echo of Duality: Max assigned points changed from 5 to 2
- Odin's Fury - Emotional Damage: Buffed damage scaling from 15% to 35% per point.
- Odin's Fury - Flaming Fury: Buffed damage scaling from 25% to 35% per point.
- Odin's Fury - Shout of the Hunt: Nerfed movement speed bonus from 40% to 25% per point.
- Seismic Slam - Polar Shift: Buffed damage scaling from 50% to 150% per point.
- Seismic Slam - Polar Shift: Doubled the leap distance
- Seismic Slam - Shattered Earth: Buffed proc chance from 3% to 4% per point.
- Seismic Slam - Shattered Earth: Buffed damage scaling from 8% to 12% per point.
- Seismic Slam - Younger Dryas: Skill can now crit
- Seismic Slam - Younger Dryas: Lowered cooldown from 3 seconds to 2 seconds.
- Zeal - Blood Ripple: Buffed proc chance from 10% to 20% per point.
- Zeal - Blood Ripple: Buffed damage scaling from 40% to 50% per point.
- Zeal - Axes, More Axes: Buffed proc chance from 3% to 8% per point.
- Zeal - Throwing Fury: Buffed damage scaling from 10% to 25% per point.
- Zeal - Weapon Marksman: Nerfed range scaling from 15% to 5% per point.
- Zeal - Weapon Marksman: Buffed damage scaling from 5% to 10% per point.
- Zeal - Hemorrhaging Blows: Buffed bleeding damage scaling from 15% to 50% per point.
- Zeal - Hemorrhaging Blows: Buffed proc chance from 3% to 10% per point.
- Zeal - Zealing Blow: Buffed damage scaling from 25% to 100% per point.
- Ymir's Champion - Raging Sustain: Buffed duration scaling from 6.75% to 12% per point.
- Ymir's Champion - Rimforged Hatchet: Buffed damage scaling from 5% to 8% per point.
- Ymir's Champion - Frosted Blow: Buffed proc chance from 3% to 4% per point.
- Ymir's Champion - Chainslicing Throw: Buffed damage scaling from 15% to 35% per point.
- Ymir's Champion - Collateral Damage: Buffed damage scaling from 20% to 60% per point.
- Ymir's Champion - Scattering Battlegear: Buffed damage scaling from 37.5% to 50% per point.
- Whirlwind: Buffed attack damage scaling from 7.5% to 10% per point.
- Whirlwind: Buffed attack rating scaling from 3% to 4% per point.
- Whirlwind - Wounding Sin: Buffed damage scaling from 5% to 8% per point.
- Whirlwind - Cycloning Step: Buffed movement speed scaling from 5% to 7% per point.
- Whirlwind - Typhoon: Max assigned points changed from 5 to 8.
- Whirlwind - Sharpened Blades: Buffed area of effect scaling from 10% to 15% per point.
- Whirlwind - Detonator: Buffed amount of damage stored from 5% to 12% per point.
- Whirlwind - Trail of Fire: Buffed damage scaling from 8% to 40% per point.
- Whirlwind - Second Wind: Buffed proc chance from 3% to 5%.
- Whirlwind - Second Wind: Buffed damage scaling from 10% to 16%.
- Shockwave - Richter Scale: Reduced max point count from 5 to 3.
- Shockwave - Land Mass: Reduced max point count from 8 to 5.
- Shockwave - Land Mass: Nerfed size scaling from 15% to 8% per point.
- Shockwave - Trembling Trail: Nerfed damage scaling from 30% to 20%.
- Shockwave - Afterquake: Buffed proc chance from 1% to 3%.
- Shockwave - Cataclysmic Smash: Buffed trails count from 2 to 4.
- Shockwave - Cataclysmic Smash: Buffed damage scaling from 40% to 45% per point.
- Shockwave - Forking Crust: Buffed proc chance from 3% to 8%.
- Shockwave - Forking Crust: Buffed damage scaling from 8% to 35%
- Shockwave - Earthen Maelstorm: Nerfed damage scaling from 40% to 25% per point.
- Shockwave - Multi Trail: Nerfed total damage multiplier from 35% per point to 25%.
- Shockwave - Meteorology: Buffed proc chance from 3% to 4%.
- Berserk - Dual Swing: Buffed proc chance from 3% to 6% per point.
- Berserk - GRAAAAAGH!: Buffed scaling from 0.03% to 0.1% per point.
- Berserk - Bursting Madness: Nerfed scaling from 4% to 3% per point.
- Berserk - Deadly Advantage: Buffed damage scaling from 15% to 45% per point.
- Berserk - Berserker's Insanity: Buffed stack count from 2 to 3 per point.
- Berserk: Changed attack speed scaling to 1.5% + (0.5% per point).
Pyromancer
- Comet: Increased comet falling speed by 25%
- Fire Ball: Buffed base damage scaling from 9.5 to 10.5
- Fire Ball - Splitfire: buffed projectile amount from 2 to 3 per point
- Fire Ball - Fireflies: added damage scaling to the node + tweaked its functionality
- Fire Ball - Orbital Fire: buffed duration from 15% to 18% per point and increased projectile scaling from 3 to 4 per point.
- Fire Ball - Path of Destruction: buffed damage scaling from 8% to 15% per point.
- Fire Ball - Burn Baby Burn: Increased scaling from 8% to 15% per point.
- Blazing Trail - Detonation Field: Buffed damage scaling from 10% to 35% per point.
- Blazing Trail - Trail of Comets: Buffed damage scaling from 10% to 50% per point.
- Blazing Trail - Crackling Heat: Buffed proc chance from 3% to 7% per point.
- Blazing Trail - Circle of Fire: Buffed damage scaling from 10% to 20% per point.
- Blazing Trail - Forking Trail: Buffed damage scaling from 15% to 35% per point.
- Blazing Trail - Forking Trail: Buffed proc chance from 6% to 18% per point.
- Blazing Trail - Timed Fire: Buffed duration scaling from 5% to 10% per point.
- Blazing Trail - Combusting Flames: Buffed damage scaling from 12% to 24% per point.
- Blazing Trail - Burning Veins: Nerfed fire break scaling from 8% to 6% per point.
- Phoenix Flight - Searing Touch: Buffed proc chance from 4% to 25% per point.
- Phoenix Flight - Searing Touch: Reduced max points count from 5 to 2.
- Phoenix Flight - Rise from the Ashes: Buffed damage scaling from 15% to 60% per point.
- Phoenix Flight - Seed of Fulmination: Buffed area of effect scaling from 10% to 15%
- Phoenix Flight - Burning Wings: Buffed damage scaling from 10% to 35% per point.
- Inferno Slash - Searing Fork: Buffed damage scaling from 20% to 35% per point.
- Inferno Slash - Infernal Cleave: Buffed damage scaling from 15% to 30% per point.
- Inferno Slash - Fearful Flames: Buffed damage scaling from 12% to 60% per point.
- Inferno Slash - Fearful Flames: Buffed burning damage scaling from 30% to 100% per point.
- Inferno Slash - Flies of Agony: Buffed damage scaling from 20% to 35% per point.
- Inferno Slash - Stacked Burn: Nerfed fire damage bonus from 5% to 3% per point.
- Inferno Slash - Stacked Burn: Buffed proc rate from 3% to 4% per point.
- Inferno Slash - Third Degree Burns: Buffed damage scaling from 6% to 8% per point.
- Inferno Slash - Molten Ground: Buffed proc rate from 3% to 7% per point.
- Breath of Fire - Double Breeze: Buffed proc chance from 4% to 6% per point.
- Breath of Fire - Heat Combustion: Buffed damage scaling from 8% to 12% per point.
- Breath of Fire - Burst of Heat: Buffed proc chance from 2% to 5% per point.
- Breath of Fire - Breaking Point: Buffed proc chance from 2% to 3% per point.
- Breath of Fire - Burning Lungs: Buffed damage scaling from 10% to 45% per point.
- Breath of Fire - Burning Lungs: Buffed max point count from 5 to 8.
- Breath of Fire - Scorching Hellflame: Buffed area of effect from 100% to 175% per point.
- Breath of Fire - Scorching Hellflame: Buffed damage scaling from 40% to 80% per point.
- Breath of Fire - Molten Orb: Buffed hit frequency from 15% to 20% per point.
- Hydra - More Heads More Fire: Buffed hydra count from 1 to 2 per point.
- Fireball - Fireflies: Buffed damage scaling from 20% to 60% per point.
- Volcano - Colossal Fragment: Buffed proc chance from 3% to 7% per point.
- Volcano - Colossal Fragment: Buffed burning damage scaling per point from 25% to 35% per point.
- Volcano - Trailing Volcanoes: Buffed damage scaling from 15% to 40% per point.
- Volcano - I am the volcano now: Buffed damage scaling from 35% to 70% per point.
- Volcano - Lava Trail: Buffed damage scaling from 35% to 45% per point.
- Volcano - Lava Dipping: Buffed damage scaling from 5% to 10% per point.
- Fire Nova - Boiling Point: Buffed damage scaling from 10% to 25% per point.
- Comet - Crushing Comet: Buffed size scaling from 25% to 30% per point.
- Comet - Crushing Comet: Buffed damage scaling from 125% to 140% per point.
- Comet - Stunning Hit: Buffed proc chance from 3% to 8% chance per point.
- Armageddon - Warm Shower: Buffed damage scaling from 15% to 40% per point.
- Armageddon - Doomsday Clock: Nerfed cooldown reduction from 10% to 6% per point.
- Armageddon - Searing Meteor: Buffed damage scaling from 10% to 50% per point.
- Armageddon - Searing Meteor: Buffed proc chance from 3% per point to 12% per point.
- Armageddon - Ball of Fire: Buffed proc chance from 2% per point to 4% per point.
- Armageddon - Pyrokinetic Madness: Buffed proc chance from 1% to 3% per point.
- Armageddon - Blazing Pulse: Buffed proc chance from 2% to 3% per point.
- Armageddon - Warped Doom: Buffed damage scaling from 15% to 40% per point.
- Avatar of Fire: Increased cooldown to 70 seconds and duration to 30 seconds.
- Avatar of Fire: Changed attack speed scaling to 29% + (1% per point).
- Avatar of Fire: Removed fire resistance and replaced with flat fire skill damage: 18 + (2 per point).
- Avatar of Fire: Removed attack rating and replaced with spell critical damage: 17.5% + (2.5% per point).
- Avatar of Fire: Added a static 20% spell critical strike chance.
Marksman
- Gunner Drone - Rapid Fire: Buffed attack speed scaling from 10% to 12.5% per point.
- Gunner Drone - Rapidfire: Increased max points count from 5 to 8.
- Gunner Drone - Mecha Tinkering: Buffed duration from 20% to 25% per point.
- Gunner Drone - Explosive Toolkit: Buffed damage scaling from 15% to 22.5% per point.
- Gunner Drone - Heat Unit: Buffed damage scaling from 10% to 12% per point.
- Gunner Drone - Detect Rangection: Buffed range from 10% to 15% per point.
- Gunner Drone - Immolating Impact: Buffed damage from 15% to 20% and proc chance from 3% to 4% per point.
- Gunner Drone - Mecha: Buffed damage from 40% to 45% and projectiles from 2 to 3 per point.
- Gunner Drone - Nano Drones: Buffed damage from 10% to 15% per point.
- Gunner Drone - Circuit Breaker: Buffed damage from 15% to 17.5% and lightning break from 15% to 30% per point.
- Gunner Drone - Multitude: Buffed drone count scaling from 1 to 2 per point.
- Gunner Drone - Multitude: Increased max points count from 5 to 8.
- Arrow Rain - Arrow Splinter: Nerfed projectiles from 2 to 1 per point.
- Arrow Rain - Arrow Splinter: Buffed damage scaling from 25% to 45% per point.
- Arrow Rampage - Spinning Shrapnel: Buffed proc chance from 3% to 5% per point.
- Arrow Rampage - Bigger is Better: Buffed proc chance from 3% to 20% per point.
- Arrow Rampage - Marked for Destruction: Nerfed duration scaling from 25% to 20% per point.
- Arrow Rampage - Tricky Tactics: Buffed proc chance from 7% to 16% per point.
- Arrow Rampage - Arrow Mayhem: Buffed proc chance from 6% to 20% per point.
- Arrow Rampage - Arrow Mayhem: Nerfed projectiles from 3 to 2 per point.
- Arrow Rampage - Arrow Mayhem: Buffed damage from 30% to 45% per point.
- Frag Grenades - Flames and Explosions: Buffed damage scaling from 20% to 75% per point.
- Frag Grenades - Giga Grenade: Buffed damage scaling from 60% to 175% per point.
- Cannon Turret - Cannon Turrets: Buffed turret count scaling from 1 to 2.
- Cannon Turret - Stunning Blast: Buffed proc chance from 3% to 10% per point.
- Cannon Turret - Doom Ball: Buffed proc chance from 3% to 12.5% per point.
- Cannon Turret - Doom Ball: Buffed damage scaling from 10% to 27.5% per point.
- Cannon Turret - Doom Ball: Reduced max points count from 5 to 2.
- Trickshot - Archery Skills: Buffed projectile bounces from 1 to 2 per point.
- Trickshot - Scorching Arrow: Buffed damage scaling from 50% to 150% per point.
- Trickshot - Snipers Touch: Removed bounces and fixed the skill.
- Vault - Wounding Shot: Buffed damage scaling from 15% to 25% per point.
- Multishot - Raining Inferno: Buffed damage scaling from 40% to 120% per point.
- Volatile Shot - Devastation: Buffed proc chance from 4% to 7% per point.
- Arrow Rain - Arrow Splinter: Nerfed proc chance from 16% to 9% per point.
- Rapid Fire: Changed attack speed scaling to 29% + (1% per point).
- Rapid Fire: Removed attack rating and added flat physical damage: 19 + (1 per point).
- Agility: Changed attack speed scaling to 19% + (1% per point).
- Agility: Changed movement speed scaling to 19% + (1% per point).
Pirate
- Cannonball: Fixed shrapnels
- Cannonball - Blasting Balls: No longer unleash shrapnels if this node has points.
- Cannonball - Blasting Balls: Nerfed damage scaling from 15% to 2% per point.
- Cannonball - Rolling Balls: Buffed damage scaling from 20% to 40% per point.
- Cannonball - Rolling Balls: Buffed size scaling from 30% to 45% per point.
- Cannonball - Rolling Balls: Balls now bounce off of walls
- Remiges: Changed attack speed scaling to 4.5% + (0.5% per point).
- Anchor Swing - Rusted Chain: Buffed cold break from 10% to 15% per point.
- Anchor Swing - Spin to Win: Buffed duration from 10% to 12.5% per point.
- Anchor Swing - Baby Anchor: Buffed proc chance from 3% to 4% per point.
- Anchor Swing - Frozen Tip: Buffed damage scaling from 4% to 5% per point.
- Anchor Swing - Cold Smash: Buffed extra damage to frozen from 10% to 17.5% per point.
- Anchor Swing - Anchoring The Anchor: Buffed damage scaling from 20% to 35% per point.
- Anchor Swing - Extended Weight: Added 15% damage scaling.
Nomad
- Blade Strike - Blade´s Edge: Nerfed critical damage multiplier from 15% to 5% per point.
- Sand Carver - Desert Mix: Increased max points count from 5 to 8.
- Sand Carver - Glass Shards: Buffed proc chance from 3% to 5% per point.
- Sand Carver - Glass Shards: Buffed damage scaling from 20% to 40% per point.
- Sand Carver - Vortex Master: Buffed proc chance from 3% to 5%
- Sand Carver - Vortex Master: Reduced max points count from 5 to 2.
- Sand Carver - Eviscerate: Buffed projectile scaling from 3 to 4 per point.
- Sand Carver - Parasitical Sand: Buffed damage scaling from 35% to 65% per point.
- Sand Carver - Piercing Sands: Buffed proc chance from 6% to 14% per point.
- Sand Carver - Desert's Blade: Buffed proc chance from 6% to 9% per point.
- Sand Tremors - Amplified Frequency: Buffed proc chance from 3% to 5% per point.
- Sand Tremors - Oasis Impaler: Buffed damage scaling from 15% to 35% per point.
- Sand Tremors - Oasis Impaler: Buffed proc chance from 3% to 5% per point.
- Sand Tremors - Conjuring Winds: Buffed proc chance from 3% to 6% per point.
- Sand Tremors - Conjuring Winds: Buffed damage scaling from 8% to 12% per point.
- Sand Tremors - Shrouding Sand: Buffed damage scaling from 10% to 35% per point.
- Sand Tremors - Shrouding Sand: Nerfed duration scaling from 10% to 8% per point.
- Sand Tremors - Night at the Desert: Buffed permafrost damage from 25% to 115% per point.
- Sand Gush - Gushing Winds: Buffed proc chance from 3% to 8% per point.
- Sand Gush - Tamed Winds: Reduced max points count from 5 to 2.
- Sand Gush - Tamed Winds: Buffed duration scaling from 12% to 15% per point.
- Sand Gush - Gusting Winds: Nerfed projectile speed scaling from 15% to 10% per point.
- Sand Vortex - Brain Damaging Whirl: Buffed execution threshold from 1% to 2% per point.
- Sand Vortex - Accelerated Sand: Buffed area of effect scaling from 40% to 60% per point.
- Sand Vortex - Accelerated Sand: Buffed frequency scaling from 20% to 25% per point.
- Sand Vortex - Cycloning Kraken: Buffed frequency scaling from 15% to 20% per point.
- Sand Vortex - Cycloning Kraken: Buffed damage scaling from 40% to 80% per point.
- Blade Strike - Agile Striker: Buffed proc chance from 3% to 6% per point.
- Blade Strike - Catch Up Blade: Buffed proc chance from 3% to 8% per point.
- Blade Strike - Brutalizing Cleave: Buffed damage scaling from 125% to 225% per point.
- Blade Strike - Giant Slayer: Buffed damage scaling from 0.33% to 3% per point.
- Blade Strike - Stacked Blades: Nerfed damage scaling from 15% to 8% per point.
- Blade Strike - Stacked Blades: Buffed projectile count from 3 to 6 per point.
- Flying Scimitar - Afterslice: Buffed proc chance from 3% to 6% per point.
- Flying Scimitar - Blade's Vengeance: Buffed proc chance from 3% to 20% per point.
- Flying Scimitar - Rupturing Flyby: Buffed proc chance from 3% to 5% per point.
- Flying Scimitar - Rupturing Flyby: Buffed damage scaling from 15% to 35% per point.
- Flying Scimitar - Last wish: Buffed execution threshold from 1% to 2% per point.
- Flying Scimitar - Flying Swarm: Buffed damage scaling from 20% to 25% per point.
- Flying Scimitar - Flying Swarm: Buffed projectile scaling from 2 to 3 per point.
- Flying Scimitar - Sticking Blade: Buffed damage scaling from 15% to 20% per point.
- Flying Scimitar - Orbital Blade Strike: Now has a 2 second cooldown.
- Flying Scimitar: Nodes increasing its projectile speed now also make the blades return faster to compensate
- Chainslice - Slice and Dice: Reduced max points count from 5 to 3.
- Chainslice - Slice and Dice: Buffed bounces from 2 to 4 per point.
- Chainslice - Slicing Accuracy: Reduced max points count from 5 to 3.
- Chainslice - Slicing Accuracy: Increased attack rating scaling from 10% to 15% per point.
- Chainslice - Poisoned Shiv: Buffed proc chance from 3% to 4% per point.
- Chainslice - Poisoned Shiv: Buffed damage scaling from 15% to 25% per point.
- Chainslice - Infected Wounds: Buffed damage scaling from 10% to 14% per point.
- Eye of Ra - Ultra Violet Radiation: Buffed proc chance from 3% to 10% per point.
- Scimitar Charge - Phantom Charge: Nerfed frequency from 25% to 15% per point.
- Scimitar Charge: Buffed attack damage scaling from 18% to 23.5% per point.
- Scimitar Charge: Buffed attack rating scaling from 3.65% to 5% per point.
- Mystic Sand: Nerfed FCR scaling from 1% to 0.5% per point.
Redneck
- Revved Up: Changed scaling to 29% + (1% per point). Buffed attack damage scaling from 3% to 3.5% per point.
- Pickup Raid - Suicide Squad: Buffed damage scaling from 150% to 300% and projectiles from 4 to 8 per point.
- Pickup Raid - Freedom Convoy: Added 30% damage scaling.
- Pickup Raid - Drunken Air Raid: Added 30% damage scaling.
- Pickup Raid - Tarethiel MC: Added 30% damage scaling.
- Pickup Raid - Napalm Filling: Buffed burning damage scaling from 15% to 25% per point.
- Pickup Raid - Oil Leak: Buffed area of effect scaling from 10% to 15% per point.
- Pickup Raid - Shattering Shells: Buffed fire break scaling from 10% to 15% per point.
- Pipe Bombs - Lowered Weight: Buffed proj speed scaling from 10% to 12.5% per point.
- Pipe Bombs - Splitting Explosives: Buffed proc chance from 3% to 4% per point.
- Pipe Bombs - Wounding Blast: Buffed bleed damage scaling from 15% to 30% per point.
- Pipe Bombs - Salt Covering: Buffed extra damage to bleeding scaling from 10% to 15% per point.
- Pipe Bombs - Upwards Pressure: Buffed damage scaling from 15% to 25% per point.
- Pipe Bombs - Disorienting Blast: Buffed damage scaling from 100% to 125% per point.
- Pipe Bombs - Firery Infusion: Buffed damage scaling from 40% to 45% per point.
- Pipe Bombs - Colossal Explosion: Buffed damage scaling from 50% to 85% per point.
- Chainsaw Slash: The chainsaws dont decay if the enemy dies
- Chainsaw Massacre - Logging Machine: Added 8% movement speed per point to the node.
- Chainsaw Massacre: Buffed damage scaling from 8% to 10% per point.
Necromancer
- Damned Legion - Crimson Aura: Buffed damage scaling from 20% to 35% per point
- Damned Legion - Crimson Aura: Added 15% AOE scaling to the node.
- Damned Legion - Unholy Reverbance: Buffed proc chance from 3% to 4% per point.
- Damned Legion - Profane Zeal: Buffed proc chance from 3% to 4% per point.
- Damned Legion - Mass Legion: Buffed max points from 2 to 3
- Damned Legion - Vile Shock: Buffed damage scaling from 10% to 35% per point.
- Damned Legion - Colossus Smash: Lowered max points from 8 to 5.
- Damned Legion - Colossus Smash: Buffed damage scaling from 20% to 35% per point.
- Damned Legion - Undead Leadership: Buffed damage scaling from 5% to 8% per point.
- Damned Legion - Thorned Revenant: Buffed damage return conversion from 100% to 250% per point.
- Damned Legion - Thorned Revenant: Added 25% life scaling per point.
- Damned Legion: Changed the places of small nodes: Unholy Reverberation and Infused With Blood
- Raise Skeleton Warrior - Undead Berserker: Buffed damage scaling from 20% to 25% per point.
- Raise Skeleton Warrior - Unholy Life Force: Buffed life scaling from 10% to 12.5% per point.
- Raise Skeleton Warrior - Zombies: Buffed poisoned damage scaling from 80% to 150% per point.
- Raise Skeleton Warrior - Winds of the Dead: Buffed damage scaling from 25% to 32.5% per point.
- Raise Skeleton Warrior - Winds of the Dead: Buffed proc chance from 4% to 6% per point.
- Raise Skeleton Warrior - Horde of Undead: Buffed summon amount from 3 to 4 per point.
- Raise Skeleton Warrior - Weapons Beyond Grave: Added 30% damage scaling per point.
- Vengeful Spirit - Sacrificial Offering: Re-worked, now increases stats by 15% per level per summon sacrificed.
- Vengeful Spirit - Sacrificial Offering: Fixed zone transition, now keeps the buffs
- Poison Nova - Weakening Infection: Buffed damage scaling from 10% to 20% per point.
- Poison Nova - Amplifying Mark: Buffed damage to poisoned scaling from 10% to 15% per point.
- Poison Nova - Center of Epidemy: Buffed poisoned scaling from 5% to 8% and proc chance from 4% to 5% per point.
- Poison Nova - Poison Cloud: Buffed poisoned scaling from 25% to 35% per point.
- Poison Nova - Puppet Master: Buffed poisoned scaling from 15% to 30% per point.
- Poison Nova - Virulent Blink: Added 10% damage scaling per point.
Samurai
- Blade Barrier - Spinning Armory: Fixed the layer visuals
- Blade Barrier - Cursed Blades: Now scales damage for 12% of the total damage on proc.
- Blade Barrier: Nerfed attack damage scaling from 18% to 12% per point.
- Empire´s Slash - Added a 1.25 second cooldown.
- Shuriken Throw: Nerfed attack damage scaling from 18% to 14.5% per point.
- Battle Glance: Buffed attack damage scaling from 22.5% to 26% per point.
- Exploding Bolas: Buffed intelligence scaling from 7.75% to 8.25% per point.
- Exploding Bolas: Buffed damage scaling from 7.25 to 10 per point.
- Exploding Bolas: Buffed synergy scaling.
- Explosive Kunai: Buffed intelligence scaling from 7.25% to 8.25% per point.
- Explosive Kunai: Buffed damage scaling from 14.5 to 15.25 per point.
- Explosive Kunai: Buffed synergy scaling.
- Warrior´s Spirit: Re-worked to give 4.5% + (0.5% per point) to attack speed and 9.5% + (0.5% per point to critical damage)
- Live By The Sword: Re-worked to 29% + (1% per point) to attack speed and 29% + (1% per point) to movement speed.
Paladin
- Holy Nova - Strength Prayer: Buffed aoe scaling from 15% to 20% per point.
- Holy Nova - Strong Faith: Buffed damage scaling from 8% to 12.5% per point.
- Holy Nova - Mark of Judgement: Buffed damage scaling from 40% to 65% per point.
- Holy Nova - Faith´s Winds: Removed deadly frames, the novas will deal damage for the full duration.
- Fist of the Heavens - Tiring Combat: Nerfed the radius of the orbiting fists.
- Lightning Fury - Concentrated Fury: Reduced Damage scaling from 30% to 18% per point.
- Lightning Fury - Storm Surge: Added Damage scaling of 12% per point.
- Lightning Fury - Retribution: Nerfed damage scaling from 10% to 3% per point.
- Light´s Embrace: Nerfed FCR scaling from 1.5% to 0.5% per point.
- The Venerated One: Nerfed FCR scaling from 4% to 2% per point.
- Fanaticism Aura: Changed attack speed scaling to 9.5% + (0.5% per point).
- Fanaticism Aura: Added movement speed for 9.5% + (0.5% per point).
- Thor´s Fury: Changed attack speed scaling to 19% + (1% per point).
- Holy Hammer - Anvil Smash: Buffed proj speed from 10% to 12.5% per point.
- Holy Hammer - Thor´s Revenge: Buffed damage scaling from 8% to 20% per point.
- Holy Hammer - Sacred Hammer: Buffed arcane break scaling from 10% to 15% per point.
- Holy Hammer - Slamming Mallet: Buffed damage scaling from 20% to 30% per point.
- Holy Hammer - Divine Lightning: Buffed damage scaling from 25% to 35% per point.
- Holy Hammer - Chaining Mallet: Added 15% damage scaling.
- Holy Bolt - Lightforce: Buffed damage scaling from 20% to 30% per point.
- Holy Bolt - Divine Combustion: Buffed burning damage scaling from 15% to 22.5% per point.
- Holy Bolt - Call of Justice: Buffed burning damage scaling from 15% to 30% per point.
- Holy Bolt - Strengthened Will: Buffed damage scaling from 8% to 10% per point.
- Holy Bolt - Illumination: Buffed arcane break from 15% to 25% and damage from 20% to 25% per point.
- Holy Bolt - Reveal the Sinners: Buffed damage scaling from 20% to 40% per point.
- Holy Bolt - Rolling Judgement: Buffed damage scaling from 15% to 22.5% per point.
- Holy Bolt - Touch of the Righteousness: Buffed damage scaling from 35% to 45% per point.
Amazon
- Thunder Fury - Now has a set amount of monsters it hits when proccing
- Astrope´s Gift - Lifestasis: Change to "Powerstasis" which now gives a chance to deal double damage.
- Astrope´s Gift - Rapid Momentum: Buffed AS scaling from 1% to 2% per point.
- Astrope´s Gift - Ending Fate: Now works with polearms and throwing weapons.
- Astrope´s Gift - Critical Thunderbolt: Now works with polearms and throwing weapons.
- Astrope´s Battle Maiden: Changed attack speed scaling to 19% + (1% per point).
- Thunder Fury - Breaking Thunder: Buffed lightning break scaling from 15% to 30% per point.
- Thunder Fury - Executioneers Fury: Buffed execute scaling from 1% to 1.5% per point.
- Thunder Fury - Tectonic Hit: Buffed proc chance from 3% to 4% per point.
- Thunder Fury - Tectonic Tremors: Buffed extra damage to stunned scaling from 10% to 20% per point.
- Thunder Fury - Storms Wisdom: Buffed conversion from 20% to 25% per point.
- Thunder Fury - Tectonic Impact: Buffed damage scaling from 20% to 30% per point.
- Thunder Fury - Arc Lightning: Added +2 base projectiles.
- Thunder Fury - Leaping Thunder: Added 15% damage scaling.
- Thunder Fury - Electric Essence: Buffed stasis damage scaling from 35% to 45% per point.
- Envenom - Toxic Fortune: Buffed proc chance from 3% to 4% per point.
- Envenom - Empowered Toxin: Buffed poisoned damage scaling from 15% to 22.5% per point.
- Envenom - Spreading Disease: Buffed proc chance from 3% to 4% per point.
- Envenom - Added Venom: Buffed extra damage to poisoned scaling from 10% to 15% per point.
- Envenom - Venom Overflow: Buffed poisoned damage scaling from 15% to 25% per point.
Demon Slayer
- Demon´s Shield: Nerfed all resistances scaling from 1% to 0.25% per point.
- Slice of Shadows - Strengthened Veil: Nerfed damage scaling from 10% to 3% per point.
- Demon´s Presence: Changed attack speed scaling to 19% + (1% per point).
- Demon Form: Changed attack speed scaling to 8% + (2% per point).
Demonspawn
- Bonestorm - Forming Storm: Buffed projectile amount from 3 to 5 per point + added 5% increased area of effect per point.
- Impale - Sharpened Bones: Buffed bleed damage scaling from 15% to 30% per point.
- Impale - Unseen Strike: Buffed critical damage scaling from 20% to 30% per point.
- Impale - Hell´s Ascension: Buffed proc chance from 3% to 4% per point.
- Impale - Blood Shedding Impale: Buffed extra damage to bleeding scaling from 10% to 20% per point.
- Impale - Impaling Flames: Buffed damage scaling from 20% to 30% per point.
- Impale - Shattering Impale: Buffed arcane break scaling from 15% to 22.5% per point.
- Impale - Spiked Fields: Buffed proc chance from 3% to 4% per point.
- Impale - Hunger of The Demon: Added 25% damage scaling.
- Impale - Via Dolorosa: Buffed damage scaling from 10% to 15% per point.
- Impale - Spear of Amaymon: Buffed damage scaling from 50% to 75% per point.
Shaman
- Earth Totem: Buffed projectile travel speed and base area of effect radius
- Earth Totem: Buffed maximum cast range from 128px to 240px
- Earth Totem: Buffed damage scaling from 7.75 to 9.5 per point.
- Earth Totem - Rapid Earth: Buffed attack speed scaling from 10% to 12.5% per point.
- Earth Totem - Fragmenting Totem Stones: Buffed proc chance from 3% to 4% per point.
- Earth Totem - Earth God: Buffed damage scaling from 8% to 10% per point.
- Earth Totem - Runic Earth: Buffed size scaling from 15% to 17.5% per point.
- Earth Totem - Dense Earth: Buffed proc chance from 3% to 4% per point.
- Earth Totem - Ravaging Earth: Buffed increased damage to stunned scaling from 10% to 16.5% per point.
- Earth Totem - Double Bolder: Re-worked to chance for double damage.
- Earth Totem - Entangling Roots: Added 30% area of effect radius scaling per point.
- Earth Totem - Rolling Stones: Added 30% damage scaling per point.
- Earth Totem - Wind Totem: Added 18% damage scaling per point.
- Earth Totem - Fragmented Volley: Added 12.5% damage scaling per point.
- Chaos Totem - Manafunneled Chaos: Nerfed conversion from 5% to 0.05% per point.
- Chaos Totem - Manafunneled Chaos: Mana cost is now 9% + (1% per point).
- Chaos Totem - Manafunneled Chaos: Now increases the mana cost every second.
White Mage
- Shadow Bolt - Consuming Flames: Buffed shadow burn damage from 15% to 25% per point.
- Shadow Bolt - Consuming Flames: Buffed proc chance from 3% to 4% per point.
- Shadow Bolt - Arcane Surge: Buffed damage scaling from 8% to 12.5% per point.
- Shadow Bolt - Dark Conjurer: Buffed proc chance from 3% to 4% per point.
- Shadow Bolt - Inner Corruption: Buffed size scaling from 15% to 18% per point.
- Shadow Bolt - Shadows Despair: Buffed arcane break scaling from 15% to 25% per point.
- Shadow Bolt - Flames of Corruption: Buffed damage to shadow burn from 10% to 15% per point.
- Shadow Bolt - Warlock From The Shadows: Buffed spell critical damage scaling from 20% to 30% per point.
- Shadow Bolt - Shadow Beams: Buffed damage scaling from 35% to 50% per point.
- Shadow Bolt - Shadow´s Grasp: Buffed arcane break scaling from 25% to 50% per point.
- Shadow Bolt - Shadow Cascade: Buffed proc chance from 3% to 5% per point.
- Martyr: Buffed life and mana regen + added arcane skill damage scaling on the buff.
- Malediction: Buffed intelligence scaling from 6.5% to 8.5% per point.
- Malediction: Buffed proc chance from 25% to 35%
- Malediction: Buffed damage scaling from 18.5 to 20 per point.
- Malediction: Buffed the crow travel speed.
- Malediction: Buffed the crow explosion radius.
- Soulspurn - Purgatory: Added 20% damage scaling per point.
- Benediction: Buffed intelligence scaling from 7.5% to 8.5% per point.
- Mana Orb - Chosen One: Now sets the duration to 20 seconds and cooldown to 45 seconds.
Marauder
- Heavy Ball - Fire Frenzy: Now only procs for first hit. Added damage and AOE scaling.
- Heavy Ball - Terrain Collision: Now also collides with monsters (but only after traveling 96px distance)
- Heavy Ball - Multiwield: Increased to 3 points max.
- Heavy Ball - Critical Mass: Added 15% critical damage scaling.
- Heavy Ball: Buffed attack damage scaling from 6% to 12% per point.
- Madness Control - Evasive Move: Nerfed immortality duration from 50% to 10% per point.
- Titanium Chains: Changed damage type to physical.
- Serrated Chains - Rust Poisoning: Changed from giving poisoned damage to serrated chains tick frequency
- Serrated Chains - Boucing Chains: Fixed ignore target defense, frequency and armor break not applying to bounces
- Serrated Chains - More Reach: Buffed area of effect scaling from 15% to 17.5% per point.
- Serrated Chains - Open Their Wounds: Buffed increased damage to bleeding from 10% to 17.5% per point.
- Serrated Chains - Power Over Precision: Buffed damage scaling from 12% to 15% per point.
- Serrated Chains - Pierce The Plating: Buffed Armor Break from 15% to 22.5% and proc chance from 3% to 4% per point.
- Serrated Chains - Thousand Wounds: Buffed bleed damage scaling from 25% to 35% per point.
- Serrated Chains - Rawest Power: Now shows AOE indication of the hit
- Serrated Chains - Rawest Power: Added 15% damage scaling.
- Serrated Chains - Gladiator Dash: Buffed damage scaling from 50% to 75% per point.
- Serrated Chains - Rusted Thorns: Added 5% damage scaling.
- Bombardment: Player can now aim it while its active.
- Bombardment - Efficient Production: Capped points allocated to 3
- Bombardment - All Around Annihilation: Nerfed projectiles from 4 to 3 per point.
- Bombardment - Clusterbombing: Buffed proc chance from 3% to 4% per point.
- Bouncing Grenade: Buffed damage scaling from 8.75 to 9.25 per point.
- Bouncing Grenade - Coast to Coast: Added 15% damage scaling to the node.
- Chain Trap - Armor Piercing Force: Changed armor break to arcane break.
- Master Trap Maker: Removed target amount + re-worked to now give passive damage + spell crit chance/damage + proc chance for rapid activation making the hooks and trap go faster
- Rend Flesh: can be procced from all casts and attacks dealing physical damage.
- Rend Flesh: Buffed proc chance from 8% to 15%
- Unstable Bomb: Now has a 35% proc chance.
- Flail Mastery: Nerfed AS scaling from 1.25% to 4.5% + (0.5% per point).
- Flail Mastery: Nerfed FCR scaling from 1.5% to 4.5% + (0.5% per point).
Plague Doctor
- Miasma - Hemoglobin Nova: Buffed proc chance from 3% to 4% per point.
- Miasma - Meteoric Haze: Buffed proc chance from 3% to 5% per point.
- Miasma - Epidemic Dissemination: Buffed damage scaling from 18% to 24% per point.
- Miasma - Tenacious Stench: Buffed damage scaling from 35% to 70% per point.
- Miasma - Epinephrine Addict: Buffed attack speed scaling from 1% to 3% per point.
- Surgical Blood Letting - Surgeon's Vortex: Nerfed damage scaling from 20% to 15% per point.
- Surgical Blood Letting - Cutting Storm: Buffed proc chance from 4% to 6% per point.
- Surgical Blood Letting - Blood Thaumaturgist: Buffed damage conversion from 35% to 45% per point.
- Surgical Blood Letting - Vitality Devourer: Nerfed conversion from 5% to 1% per point.
- Surgical Blood Letting: Projectile no longer destroys itself if spawned inside a wall.
- Crow Mask´s Presence: Nerfed all resistances scaling from 1% to 0.25% per point.
- Devout Doctor: Changed to scale flat physical damage per 240 + (60 per point) life.
- Defunct Surgeon: Increased cooldown to 65 seconds but buffed duration to 25 seconds.
- Defunct Surgeon: Changed attack speed scaling to 29.5% + (0.5% Per point).
Shield Lancer
- Knigh´s Resilience: Nerfed all resistances scaling from 1% to 0.25% per point.
- Honed Defenses - Deadly Resistance: Buffed scaling from 0.1% to 5% per point.
- Honed Defenses - Sky Bulwark: Now has a proc chance of 12% per point.
- Crushing Lance: Change to an attack rather than cast.
- Commending Banner: Buffed initial AS boost from 4% to 19%.
Jötunn
- Glacial Armor: Nerfed all resistances scaling from 1% to 0.25% per point.
- The Embodiment of Aurgelmir: Changed attack speed scaling to 29% + (1% per point).
- Orb of Frost - Festering Cold: Buffed damage scaling from 5% to 8% per point.
- Orb of Frost - Cold Snap: Buffed cold break scaling from 15% to 25% per point.
- Orb of Frost - Hypothermia: Buffed extra damage to frozen from 3% to 5% per point.
- Orb of Frost - Multi Icicles: Buffed proc chance from 3% to 4% per point.
- Orb of Frost - Howling Ricochet: Buffed damage scaling from 4% to 5% per point.
- Orb of Frost - Chaining Frost: Buffed damage scaling from 25% to 35% per point.
- Frozen Boulder - Shattering Frost: Buffed cold break scaling from 15% to 30% per point.
- Frozen Boulder - Subzero Temperature: Buffed proc chance from 3% to 4% per point.
- Frozen Boulder - Frozen Throbbing: Buffed extra damage to frozen scaling from 10% to 20% per point.
- Frozen Boulder - Pulsing Monolith: Buffed damage scaling from 25% to 35% per point.
- Frozen Boulder - Demolishing Frostone: Buffed damage scaling from 15% to 22.5% and proc chance from 3% to 4% per point.
- Frozen Boulder - Rolling WInterstone: Buffed damage scaling from 10% to 35% per point.
- Frozen Boulder - Splinterstones: Buffed damage scaling from 50% to 75% per point.
- Frozen Boulder - Boulder Barrage: Added 15% damage scaling.
- Blizzard - Crackling Ice: Buffed damage scaling from 15% to 25% per point.
- Blizzard - Corrosive Ice: Buffed frostbite damage from 15% to 25% per point.
- Blizzard - Hypothermic Temperature: Buffed cold break scaling from 15% to 20% per point.
- Blizzard - Winter Echoes: Buffed proc chance from 3% to 4% per point.
- Blizzard - Cold Necrosis: Buffed extra damage to frostbitten from 10% to 20% per point.
- Blizzard - Frost Flurries: Buffed damage scaling from 10% to 15% per point.
Illusionist
- Age Proliferation: Buffed damage scaling from 8.25 to 10 per point.
- Age Proliferation - Ancient Magic: Buffed damage scaling from 8% to 12.5% per point.
- Age Proliferation - Breaking The Cycle: Buffed Arcane Break scaling from 15% to 20% per point.
- Age Proliferation - Additional Fate: Buffed proc chance from 3% to 4% per point.
- Age Proliferation - Rapid Aging: Buffed critical chance from 3% to 4% per point and buffed critical damage scaling from 20% to 25% per point.
- Age Proliferation - Burning Aging: Buffed shadow burn damage scaling from 15% to 20% per point.
- Age Proliferation - Growing Old: Buffed damage scaling from 5% to 7.5% per point.
- Age Proliferation - Age Multiliferation: Buffed damage scaling from 50% to 75% per point.
- Age Proliferation - Arcane Echo: Buffed damage scaling from 35% to 50% per point and buffed frequency from 6.5% to 7.5% per point.
- Age Proliferation - Scorching Magic: Buffed burning damage scaling from 35% to 45% per point.
- Sands of Time: Nerfed FCR scaling from 2% to 1.5% per point.
Exo
- Scorching Whip - Solar Harvester: Buffed damage from 25% to 35% per point.
- Scorching Whip - Blasting Whiplash: Buffed damage from 10% to 18% per point and area of effect from 20% to 30% per point.
- Scorching Whip - Flaming Whip: Buffed damage from 40% to 50% per point and proc chance from 7% to 12% per point.
- Scorching Whip - Whirlwhipper: Buffed damage from 22.5% to 28% per point.
- Scorching Whip - Scroching Snap: Buffed proc chance from 3% to 5% per point.
- Scorching Whip - Celestial Aid: Buffed proc chance from 3% to 5% per point and damage from 15% to 20% per point.
- Scorching Whip - Fire Starter: Buffed proc chance from 3% to 5% per point.
- Scorching Whip - Overheating: Nerfed mana cost from 7% to 4% per point.
- Scorching Whip - Sun Gods Chosen: Buffed attack speed scaling from 9% to 12% per point.
- Scorching Whip - Critical Temperature: Buffed critical damage from 20% to 25% per point.
- Scorching Whip - Celestial Burn: Buffed damage from 8% to 10% per point.
- Scorching Whip - Critical Temperature: Spell crits are now inherited by whiplash.
- Whiplash: Nerfed damage scaling from 3.5% to 2.75% per point.
- Solar Flare - Grand Flare: Increased flare spawn frequency from 15% to 25% per point.
- Solar Flare - Solar Orbs: Added duration scaling of 3 seconds per point and increased cooldown from 4 seconds to 6.5 seconds.
- Solar Flare: Nerfed lifetime from 3 seconds to 1.75 seconds.
- Solar Flare: Nerfed base damage scaling from 8.75 to 6.75 per point.
- Solar Flare - Solar´s Edge: Nerfed stacks from 2 to 1 per point, buffed damage from 3% to 5% per point.
- Solar Flare - Blue Flame Fire: Nerfed damage scaling from 8% to 7% per point.
- Solar Flare - God Slayer: Nerfed damage to boss scaling from 10% to 8% per point.
- Solar Dash - The Sun Goddess: Increased the orbit radius from 70 to 140.
- Supernova: Removed [Explosion] tag from the skill.
- Supernova - Connected by Sun: Buffed proc chance from 5% to 14% per point.
- Supernova - Planetary Collision: Buffed proc chance from 10% to 15% per point.
- Tsunami: Buffed damage scaling from 9.25 to 10 per point.
- Tsunami - Heavy Water: Buffed damage scaling from 8% to 11% per point.
- Tsunami - Arctic Aqua: Buffed frostbite scaling from 15% to 20% per point.
- Tsunami - Ramping Waves: Buffed damage scaling from 3% to 4.5% per point.
- Tsunami - Salt Balance: Buffed damage to frost bitten targets from 10% to 12.5% per point.
- Tsunami - Asphyxiating Depths: Buffed proc chance from 3% to 4% and critical damage from 20% to 25% per point.
- Tsunami - Trembling Tidalwave: Buffed damage scaling from 45% to 75% per point.
- Tsunami - Watery Turbulence: Buffed projectiles from 1 to 2 per point.
- Tsunami - Ocean Pullback: Buffed returning damage from 15% to 50% per point.
- Tsunami - The Last Waterbender: Buffed cold break from 30% to 45% per point.
- Asteroid - Astral Crush: Buffed damage scaling from 8% to 9.25% per point.
- Asteroid - Aftershock: Buffed proc chance from 4% to 5% per point.
- Asteroid - World Ending Impact: Buffed area of effect radius from 15% to 20% per point.
- Asteroid - A Gift From Space: Buffed critical chance from 3% to 5% per point.
- Asteroid - Sharp Asteroids: Buffed frostbite damage from 15% to 18.5% per point.
- Asteroid - Galactic Cataclysm: Buffed duration from 25% to 35% per point.
- Asteroid - Planetary Collapse: Buffed damage scaling from 100% to 125% and area of effect radius from 20% to 27.5% per point.
- Lunar Orbit - Loss of Orbit: Buffed proc chance from 3% to 5% per point.
- Lunar Orbit - Celestial Collapse: Buffed damage scaling from 25% to 30% and proc chance from 3% to 4% per point.
- Lunar Orbit - Lunar Cycle: Buffed cold break from 15% to 20% per point.
- Lunar Orbit - Tidal Waves: Buffed damage scaling from 25% to 35% per point.
- Lunar Orbit - Crescent Moon: Reduced mana drain from 5% to 2%. Increased spawn frequency from 17.5% to 20%. Increased damage scaling from 25% to 45% per point.
- Lunar Orbit - Lunar Architect: Buffed projectiles from 2 to 3 per point.
- Lunar Orbit - Lunar Architect: Lowered cooldown when this node is active from 15 seconds to 10 seconds.
- Lunar Orbit - Orbit Breakout: Buffed damage scaling from 75% to 85% and projectile speed from 30% to 35% per point.
- Lunar Orbit - Devastating Nebula: Buffed damage scaling from 50% to 65% and proc chance from 8% to 10% per point.
- Lunar Orbit - Devastating Nebula: Significantly increased the duration of nebula dot effect from 1.25 seconds to 5 seconds.
- Black Hole - Event Horizon: Buffed damage scaling from 8% to 10% per point.
- Black Hole - Super Massive: Buffed area of effect radius from 15% to 17.5% per point.
- Black Hole - Time Space: Buffed hit frequency from 12.5% to 13.5% per point.
- Black Hole - Interstellar Radiation: Buffed damage scaling from 25% to 35% and proc chance from 3% to 4% per point.
- Black Hole - Melting Cold: Buffed cold break from 15% to 17.5% per point.
- Black Hole - Time Bender: Buffed cooldown reduction from 7% to 8% per point.
- Black Hole - Time Travel: Buffed movement speed from 12.5% to 15% per point.
- Black Hole - Subzero Frequency: Buffed damage to frostbitten monsters from 10% to 15.5% per point.
- Black Hole - Singularity: Buffed damage scaling from 15% to 25% per point.
- Black Hole - Galaxy Devouring Growth: Buffed damage scaling from 20% to 32.5% and proc chance from 8% to 10% per point.
- Black Hole - Hidden in Plain Sight: Buffed damage scaling from 35% to 55% per point.
- Black Hole - Super Massive Black Hole: Buffed damage scaling from 25% to 40% per point.
- Black Hole - Empowered Singularity: Buffed damage scaling from 35% to 85% and area of effect radius from 20% to 25% per point.
- Blinding Light: Nerfed FCR scaling from 1.5% to 1% per point.
- Shine Bright: Nerfed attack speed scaling from 1.5% to 0.5% per point.
Butcher
- Slicing Throw - Bloody Combustion: Re-worked; now deals 30% increased damage per point on proc.
- Slicing Throw - Splitting Blades: Re-worked, now works like the old augment. 2 projectiles per point and added damage scaling.
- Furious Strike - Absolute Unit: No longer works when Insatiable Hunger is active.
- Ending Fate: Now has a 15% proc chance on kill.
- Sacrilegious Scorn: Changed scaling for attack speed to 19.5% + (0.5% per point).
- Enraged Mania: Nerfed AS scaling from 2% to 0.5% per point.
- Enraged Mania: Changed area of effect scaling from 1.25% to 7% + (1% per poiint).
- Overwhelming Power: Changed scaling for attack speed to 29% + (1% per point).
Stormweaver
- Gateway: Buffed initial range from 164 to 220 but nerfed scaling from 3% to 2% per point.
- The Battery Within: Nerfed all resistances scaling from 1% to 0.25% per point.
- Charged Bolt - Railgun: Lowered cooldown from 5 seconds to 3 seconds.
- Charged Bolt - Railgun: Buffed damage scaling from 40% to 50% per point.
- Charged Bolt - World Ender: Nerfed damage scaling from 40% to 30% per point.
- Charged Bolt - World Ender: Nerfed size from 25% to 20% per point.
- Charged Bolt - Loaded Thunder: Buffed proc chance from 3% to 5% per point.
- Charged Bolt - Electric Field: Added 15% damage scaling.
- Apocalyptic Thunder - Immobilizing Thunderstrike: Buffed proc chance from 3% to 4% per point.
- Apocalyptic Thunder - Immobilizing Thunderstrike: Added 20% damage scaling per point.
- Apocalyptic Thunder - Voltage Amplification: Buffed damage scaling from 8% to 10% per point.
- Apocalyptic Thunder - Speed of Sound: Buffed AoE scaling from 15% to 17% per point.
- Apocalyptic Thunder - Spontanious Rupture: Buffed proc chance from 3% to 4% per point.
- Apocalyptic Thunder - Spontanious Rupture: Added "of damage" scaling for 10% per point.
- Apocalyptic Thunder - Shocking Lightning Strike: Buffed lightning break scaling from 15% to 22% per point.
- Apocalyptic Thunder - Three Thousand Degrees: Buffed burning damage from 20% to 35% per point.
- Apocalyptic Thunder - Fracturing Thunder: Buffed damage to stunned and burning from 10% to 15% per point.
- Apocalyptic Thunder - Lightning Rod: Buffed waves from 4 to 5 per point.
- Apocalyptic Thunder - Symphony of The Storm: Buffed damage from 40% to 60% per point.
- Apocalyptic Thunder - Symphony of the Storms: Re-worked to now echo faster in a random spot within a small radius. Now sets skill on cooldown.
- Apocalyptic Thunder - Symphony of the Storms: Buffed echoes from 2 to 3 per point.
- Apocalyptic Thunder - Lethal Voltage: Buffed lightning break from 25% to 35% per point.
- Apocalyptic Thunder - Lethal Voltage: Buffed stasis damage from 45% to 50% per point.
- Apocalyptic Thunder - Super Storm: Buffed damage scaling from 50% to 85% per point.
- Apocalyptic Thunder - Lightning Rod: Re-worked to 3 + 1 wave per point, removed proc chance and replaced with 35% increased damage.
- Storm Bolt: Buffed synergy scaling.
- Storm Bolt - Expanding Storm: Buffed size scaling from 15% to 18% per point.
- Storm Bolt - Tiny Storms: Buffed proc chance from 3% to 5% per point.
- Storm Bolt - Unleash Discharge: Buffed damage scaling from 20% to 30% per point.
- Storm Bolt - Unleash Discharge: Buffed lightning break scaling from 15% to 25% per point.
- Storm Bolt - Breeds of Storm: Buffed damage scaling from 25% to 40% per point.
- Storm Bolt - Bouncing Charge: Buffed damage scaling from 10% to 15% per point.
- Storm Bolt - Storm Claw: Buffed proc chance from 5% to 8% per point.
- Lightning Surge - Amplified Storm: Changed max points from 5 to 7.
- Lightning Surge - Amplified Storm: Buffed damage scaling from 8% to 9% per point.
- Lightning Surge - Heated Lightning: Buffed burning damage from 20% to 35% per point.
- Lightning Surge - Shocked To The Core: Added 4.5% damage scaling.
- Lightning Surge - Piercing Bolt: Buffed lightning break scaling from 15% to 30% per point.
- Lightning Surge - Voltaic Pressure: Buffed FCR scaling from 15% to 20% per point.
- Lightning Surge - Voltaic Pressure: Changed max points from 5 to 3.
- Lightning Surge - Lightning Strikes Twice: Buffed proc chance from 3% to 4% per point.
- Lightning Surge - Grounding Surge: Buffed damage scaling from 15% to 35% per point.
- Lightning Surge - Grounding Surge: Buffed proc chance from 3% to 4% per point.
- Lightning Surge - Super Charged: Buffed damage scaling from 25% to 30% per point.
- Lightning Surge - Super Charged: Buffed projectiles from 2 to 3 per point.
- Lightning Surge - Concurrent Current: Buffed damage scaling from 15% to 30% per point.
- Lightning Surge - Surging Tornado: Changed from a portion of damage to +25% more damage per point.
- Lightning Surge - Surging Comeback: Buffed damage scaling from 30% to 50% per point.
- Storm Cloud: Buffed synergy scaling.
- Storm Cloud: Buffed intelligence scaling from 7.35% to 8.35% per point.
- Static Shock: Buffed intelligence scaling from 7.15% to 8.5% per point.
- Static Shock: Buffed synergy scaling.
- Hyper Charged: Nerfed FCR from 2% To 1% per point.
|
2024-12-13Patch notes for version 6.5.0
Featured
- Sub Skills; All non-buff/passive skills now have a sub skill tree which includes 10 small nodes that boost the skills attributes and 4 big nodes that change how the skill works. This makes up for a total of 2800 new skill nodes to boost build variety and make up for some very cool interactions!
- Star Levels; Items now have star levels up to 5, you can upgrade an item by using dusts that you obtain from prospecting items or combining unstable dusts from rifts.
- Local Co-op; We are now bringing back a new improved local co-op with a merging 360 degree split screen and improved controller navigation and binding systems. You can now both open your own inventories etc!
- Performance; We have been going deep into the code and optimized many underlying systems reducing overhead and minimizing loading non-essential code blocks which has increased the performance of the game a lot!
- Amun-Ra; The uber version of Anubis as the season 5 mechanic. Explore the world and find Shrines of Anubis on Hell difficulty to get started!
- Codex of Eternity; Force your own satanic zones with the new consumable item Codex of Eternity which can be obtained as a random drop or crafted using materials. You can socket new orb drops into this item to boost the satanic zone, or even create a Runeword giving a massive buff to the zone!
- Helheim River; The minigame is now gone, fight the jörmundgar the classic way!
- Visual Polish; Improved various UI elements such as player and boss health bars etc! (You can now change the scale of player health bar!)
- Town Portal; You can now create a town portal anywhere but other players cannot enter it if its in a restricted zone. Restricted town portals show the zone name color as red.
- Augments; Skill based Angelic augments replaced by all of the old weapon augments + glyph effects. Weapon Augments no longer exist.
- Glyphs; Glyphs completely re-worked to give you map utilities etc, old glyphs moved into the angelic augment pool like stated above.
- Inventory; Improved inventory positioning + added belt to the inventory.
- Companion; Improved AI + added loot vacuum.
- Angelic Realm; Angelic Realm armor upgrade now requires keys x the level of the upgrade, new augment is still 1 key for choices and 5 keys to choose from any of them.
Solo Self Found
- Removed the option to convert a character from SSF to trade
- Increased unique item drop rates by 22%
- Increased rune drop rates by 22%
- Increased boss part drop rates by 22%
- Inceased boss gem drop rates by 22%
- Increased dungeon key drop rates by 22%
- Increased angelic key drop rates by 22%
- Increased satanic dice drop rates by 22%
- Increased battle fragment drop rates by 22%
- Increased dimensional shard drop rates by 22%
Chaos Tower / Wormholes
- Adjusted Chaos Tower and Wormhole scaling
Enemies
- Dolls re-worked: Normal dolls release 5 balls that decay on walls, Champions release 7 balls that decay on walls, Ancients release 10 balls that bounce and Legions release 12 balls that bounce.
- Nugget now splits into 3
- "Ambushing" enemy packs now appear from a longer range
- Lowered damage on death effects
- Access to shadow reaper now takes 40 dimensional shards
- Added new monster affixes; Bloating, Berserker, Pyromaniac
Items
- Highlighted Items now show on the map
- Added unique skill slots for runewords so that the skills in them dont overlap with skills in bases.
- Potion autofill now remembers what potion types you have in which slot and fills accordingly, also prioritizes stronger potions first.
- Added new runes that only drop from bosses, ancient+ monsters and ruby chests on hell 5.
- Enchanted Sigil can no longer be sold on market
- Lowered common charm drop rates
- Runes above Vex can no longer be prospected
Changes
- Removed Forking Bolts charm
- Reverse Card re-worked: Now has a chance on hit to throw spinning reverse cards from the player towards the target. The cards return back to the origin point after a short duration.
- Buffed St. Rexis Sundering Axe
- Buffed St. Draxis Pigstick
- Buffed St. Jupes Plate of Command
- Buffed Fury of Tarethiel
- Buffed St. Gabriel´s Retribution
- Buffed St. Soloyolo´s Holy Bow
- Buffed St. Amitiels Truth
- Buffed St. Neri´s Rainbow Lance
- Buffed St. Draxis Longsaw
- Buffed St. Aaron´s
- Nerfed Elemental Gem (20 > 15)
- Nerfed Zed Rune (10 > 8)
New Items
- Added Amun Ra´s Demise [Unholy Potion]
- Added Sobek´s Fall [Unholy Charm]
- Added Blood Moon Crescent [Unholy 1-handed sword]
- Added Crow´s Whisper [Unholy Staff]
- Added Eternal Death [Unholy Helmet]
- Added Finger of Despair [Unholy Charm]
- Added Thoth´s Agony [Unholy Amulet]
- Added Eternity [Unholy Crossbow]
- Added Crown of the Antichrist [Runeword Helmet]
- Added Babylon´s Fall [Runeword Body Armor]
- Added Colossus [Runeword Shield]
- Added Flowing Agony [Runeword Boots]
- Added Graxy´s Mom Lure [Heroic Charm]
- Added Stofflix Cooking Cleaver [Unholy 1-handed sword]
- Added Feral [Runeword Claw Weapon]
Classes
- Overall class balance overhaul, we did not write exact numbers due to the sub skills changing the meta so much that it would be pointless. We will provide detailed changes for the next season!
- Summon counter now shows number for the summons
- Movement Speed diminish now starts at 200% and is decreased from 0.8 power to 0.9 power
- Strike Procs and Cast Procs now have increased cooldown from 1.25 seconds to 2.5 seconds.
- Summons no longer benefit from auras (Caused too much imbalance).
|