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2023-10-01

HS 2.0 is coming...


This article is mostly technical and goes over the important online play and account related changes that will be present when HS 2.0 releases tomorrow, 2nd of October!

You won't find any gameplay related stuff in this article, but don't you worry! More announcements, including Steam posts and our Hero Siege Discord Announcements are coming tomorrow prior to the release! So, let's go over what happens and when.

End of Season 18

Season 18 will end on October 2nd, 09:00 UTC+0. The release of HS 2.0 requires a major server maintenance, so the servers will be going offline at the same time. This affects both Live S18 and Open beta!

PanicNet Accounts

PanicNet accounts are the ones you use in-game to log in. They are completely separate from your Steam/Android/Other accounts! So if you have a Stash token, Chests, Keys and/or Skins bought via Steam for example, those are completely unaffected by the changes below.

All Open Beta Accounts will be permanently removed!

At the start of Open Beta many of you were able to use your live account info to log in. These accounts that you use in Beta were simply copies from the live database. So the copied accounts will be removed, but your original live accounts stay unaffected.
All accounts created on open beta version will be gone, so if you did not get migrated at the start of open beta or you are a new player who made the account specifically for OBT, you will have to create a new account once HS 2.0 hits live.

In the future betas are available directly with your live account without the hassle. This clusterf*** with the separate accounts was necessary due to the fact that the infrastructure behind 2.0 online play is so vastly different and converting between the two would have taken too much work with the time we had. We're a small team after all.

Recap:

  • Live accounts are kept.
  • Open Beta Testing (OBT) accounts will be deleted.
  • If you don't have a live account you'll have to make a new one. Since Beta accounts are deleted you can use the same username and email you had in Beta, assuming its available.
  • If your live account got copied to the beta, that beta account and any changes you made to it (change password, email, etc.) do not apply to your live account.

If you want to be ready for when the gates open you can switch to the live branch of the game (on Steam, go to Hero Siege in your library, right click, press "Properties" and select the "Beta" tab and choose "None") and make sure your account works there. Or register a new account if you don't have one.

All live accounts that are registered before the maintenance at 09:00 UTC+0 on 2nd of October will be there when HS 2.0 online play goes live.

Live account management, email verification, password change etc. can be managed HERE. After the 2.0 goes live all account management happens HERE.

I hope this covers everything related to your accounts. I know this is a confusing system and I guarantee we won't have anything like this in the future ;)

One more thing, if you have subscribed to the HS+ package during open beta, that is tied to your Steam account. Your HS+ subscription will remain active regardless of the PanicNet account you use.

Estimated time table

  • Maintenance starts at 09:00 UTC+0 on 2nd of October
  • Maintenance ends 14:00 UTC+0 at the earliest. We'll try to stick to this timeframe, but as with any update of this scale, things can take longer.

Hero Siege 1 rankings

While HS 2.0 starts from Season 1, we haven't dismissed the your HS 1 season ranking achievements. All HS 1 season rankings, including those from Season 18, will be visible for you and anyone inspecting you to view. Same goes with season rewards, they aren't going anywhere!

Hero Siege 1 heroes

As the 2.0 overhaul is so massive, all the characters, currency etc. will be completely wiped as they are no longer compatible with the 2.0. Everyone starts with a clean slate.

Stay tuned for more info. The upcoming stuff will be gameplay-related and not this boring stuff. See you when the gates open tomorrow!

tom - Handsome Tom

Almost forgot the obligatory:

yummy


2023-09-11

Class Showcase: EXO


Greetings, heroes!

Today we plan on showing off the upcoming class to Hero Siege, so this post is all about EXO

As always, if you have any questions, feedback or ideas, you can find the channels designated to that in our Discord Server

Class Showcase: EXO!

EXO the EXO uses celestial powers to bring destruction upon it's enemies. Be it the powerful flames of the sun or the chilling cold of the moon.

Let's crash into exactly what the EXO is capable of.

Here is the EXO Talent Tree

Scorching Whip

"Cast a scorching solar flare that whips forward dealing Fire Damage to enemies hit."

Scorching Whip receives Bonuses from:
Whiplash (+% Damage per level)
Solar Dash (+% Damage per level)
Shine Bright (+% Damage per level)

This seriously hurts!

Whiplash

"Scorching Whip now creates a chaining fire ball that bounces between enemies."

Whiplash receives Bonuses from:
Scorching Whip (+% Damage per level)
Solar Dash (+% Damage per level)
Shine Bright (+% Damage per level)

Bouncy!

Solar Flare

"Unleash Solar Flare projectiles that homes on enemies."

Solar Flare receives Bonuses from:
Solar Burst (+% Damage per level)
Solar Form (+% Damage per level)
Shine Bright (+% Damage per level)

This one unleashes more projectiles as you level it up!

Shine Bright

"[PASSIVE] Gain increased Movement Speed and Faster Cast Rate."

Speed is king!

Solar Dash

"Turn into a burning fireball and dash forward. You leave behind a wide trail of Solar Fire that burns enemies."

Solar Dash receives Bonuses from:
Solar Flare (+% Damage per level)
Blinding Light (+% Damage per level)
Solar Form (+% Damage per level)

Like a regular fireball, but you!

Blinding Light

"[PASSIVE] You emit a Blinding Light that gives you chance to evade enemy attacks. You also have increased Cast Rate while in Solar Form"

Brightness up... and cast rate too!

Solar Form

"Turn into a living sun and gain additional Fire Damage. Every time you cast an ability while in Solar Form you create a fiery pulse around you."

Solar Form receives Bonuses from:
Solar Flare (+% Damage per level)
Solar Dash (+% Damage per level)
Solar Burst (+% Damage per level)

Here comes the sun!

Solar Burst

"[PASSIVE] When you kill an enemy, summon a burning burst of Solar Fire beneath the dead enemy that deals AOE Fire Damage."

Solar Burst receives Bonuses from:
Solar Form (+% Damage per level)
Whiplash (+% Damage per level)
Supernova (+% Damage per level)

Making sure they are really dead

Supernova

"Explode in a massive supernova dealing massive AOE Damage and shattering enemy Fire Resistance."

Supernova receives Bonuses from:
Solar Flare (+% Damage per level)
Solar Dash (+% Damage per level)
Solar Burst (+% Damage per level)

More powerful version of a nova

Collision

"Leap forward from your orbit and smash the ground dealing AOE Damage. Then dash forward on the surface for a short period of time dealing Damage."

Collision receives Bonuses from:
Lunar Form (+% Damage per level)
Asteroid (+% Damage per level)
Lunar Orbit (+% Damage per level)

When Fire and Flames isn't enough, here's the Rolling Stone

Lunar Form

"Turn into a living moon and gain additional Cold Damage. Every time you use Jump, use Collision instead."

Celestial powers!

Dark Side of the Moon

"[AURA] While active, slow enemies around you and increase your Mana Replenish."

Keep your enemies in orbit

Tsunami

"Direct your lunar mass to cast a wave of tsunami forward dealing Cold Damage and Knocking Up enemies."

Tsunami receives Bonuses from:
Collision (+% Damage per level)
Asteroid (+% Damage per level)
Lunar Orbit (+% Damage per level)

Don't search up Tsunami puns online

Asteroid

"Cast down a giant Asteroid that causes the tectonic plates to tremble and cause 8 Tsunamis from the impact area."

Asteroid receives Bonuses from:
Collision (+% Damage per level)
Tsunami (+% Damage per level)
Lunar Form (+% Damage per level)

Eight is better than one

Lunar Orbit

"Cast small moons to orbit around you on different ellipses and different speeds that deal Damage and slows enemies hit."

Lunar Orbit receives Bonuses from:
Moonlight (+% Damage per level)
Asteroid (+% Damage per level)
Dark side of the Moon (+% Damage per level)

Jupiter is no match for the EXO’s moons

Blood Moon

"Turn the orbiting Moons into Blood Moons increasing their Damage and causing enemies hit to Bleed."

Aha, it's that time of the month again

Moonlight

"[PASSIVE] Increases your Movement Speed and Cold Damage dealt."

Oh Shiny!

Black Hole

"Cast a massive black hole on target location that slows and pulls enemies towards it."

Black Hole receives Bonuses from:
Lunar Orbit (+% Damage per level)
Moonlight (+% Damage per level)
Asteroid (+% Damage per level)

Who is waiting on the other side...?

That's a breakdown of Exo's different abilities. Exo will be available as DLC when Hero Siege 2.0 goes live at September 25th! Hope you enjoyed this showcase, see you all in the battlefields ;)!

Nimo


2023-06-09

Class Design Contest


The Final Vote is here!

Back in time, we held a Class Design Contest for Hero Siege. Now, after some time we have finally reviewed the entries, listed them and pick the top 5 of our liking. The main points we ranked them on was the idea and creativity. We read all the entries well, and discussed different aspects and ranked them by giving them a grade of 1-10. The top 5 formed from the classes that got the highest number.

You guys submitted amazing ideas, amazing self made art, and unique ideas. For that, we are honored to have you part of our community. However, it is a contest after all, and there can only be one winner.

How to vote?

Each class listed below is assigned a number. The voting happens in our Discord Server . From the Announcement channels you can find the post about this Devlog, with title of "Class Design Contest". There are numbers from 1-5 as reactions to that post. Each vote represents the Classes that are listed below. React with the number you liked the most. You can vote for multiple. Class with the most votes will be selected as the winner.

What happens to the winner?

The winner will be made in to the game as a playable class.

Without further adue, let me introduce the top 5:

Number 1

Butcher

The Butcher is a visceral frontliner that focuses on visceral melee attacks, shredding your victims into pieces and turning the battlefield into an absolute bloodbath carnage.

The Butcher's abilities consists in close quarter combat and tons of damage potential. His left talent tree displays the mastery and expertise when handling fresh meat, causing bleed with his Hematolagnia and finely chopping the armor of your enemies with Bone Crusher. His Blood Bath and Blood Lust ability further increase his slaughter by increasing his movement, attack speed and damage capabilities.

His right tree does not fall behind. While the first one is focused on macerating your enemies, we all know Butchers have massive chopping weapons. With big weapons, it comes with a big AoE. Bonk your enemies, throw chopping boards at them and tear up your enemies with Hack n Slash, while sacrificing your own blood to gain even more damage with Sacrifice ability.

There is absolutely nothing an experienced butcher can shred. Don't cross his eyesight, or you'll end up in a chopping board.

"FRESH MEAT!"

Butcher

Number 2

Breaker

The Breaker is a seasoned mercenary who blends together might and magic to make quick work of her foes. Leaving nothing but broken armor and splintered shields in her wake, this warrior's ruthless mastery over martial weaponry has earned her the title of Breaker.

Breaker’s left skilltree is the Reaver, which focuses around dealing heavy damage using Whirling Blades at the cost of defenses. Guiding Winds further empowers Reaver to critically strike enemies for maximum damage. The reaver is also able to dash before dealing a powerful blow to her enemies using Shattering Gale.

On the contrary, the right skilltree, Dread Knight, Is a juggernaut who slows down her foes with Dread Aura before striking them with her Runic Blade which has the power to summon powerful Dread Pillars of frost. The Dread Knight also has the power to temporarily Manifest Dread itself, empowering all her abilities and causing them to deal bonus damage to enemies slowed by her intimidating aura.

The Breakers title is not just for show. She doesn’t let anything block her path to fulfilling the job no matter what is waiting around the corner.

"They call me The Breaker; I'm a mercenary, nothing more, nothing less."

Breaker

Number 3

Kunoichi

The Kunoichi is an agile ninja that delves inside the shadows of Tarethiel and wields an array of Ninjutsus to quickly take down your foes. Do not blink in the presence of a Kunoichi, otherwise your head will be rolling in the ground even before you realize.

Her left tree focuses on agile close quarter combat. Equipped with Shunpo, she's able to quickly close the gap between enemies, all together with her control over the 3 elements: Water, Lightning and Fire, that further anihilate her foes and dominates the battlefield, alongside an immense AoE potential with her Dance of Life and Death ability that quickly pierces enemies at her surrounding with sharp daggers.

The Unseen Shadow tree lives up to it's name. Controlling shadows, the Kunoichi dominates the battlefield with Shadoww Copies of herself that mimics her abilities, ultimately exterminating any threat that may cross her path.

"Ninjas don't wish upon a star, they throw them."

Kunoichi

Number 4

EXO

EXO is a celestial entity, controlling a small dwarf planet that brings celestial powers down to Tarethiel. Channeling powers from the sun or from the moon, it's for sure that no enemy will be left alive

EXO's Talents on the left focus on turning into a living sun, unleashing contained solar storm to attack your foes and emitting killing rays of light to weaken the enemies or even turn into a massive Black Hole to control massive areas.

EXO's Lunar form is almost equivelant to an apocalypse from your nightmares, crashing down on the ground to mow your enemies down, summon another miniature planet to orbit around you for protection, huge meteor rain for massive AOE damage or literally draining Air out of your enemies lungs weakening them.

"Embrace the Void"

EXO

Number 5

Warmaiden

The Warmaiden is a once formidable warrior tormented by the spirits of the dead. Combining her power to commune with the spirits to perform powerful magic and her own martial art dances that create powerful combos she battles all that is evil.

Warmaidens left tree is Spiritual Battlefield where the Warmaiden can conjure powerful spiritual spears from thin air to strike her foes with Issue Order, or spawn portals behind herself with Revenge of the Deceased which summons a barrage of spiritual weapons before closing. Using Tactical planning the Warmaiden can also shield herself from damage.

The right tree of Warmaiden is Battle Dances where she performs different dances such as Crimson Advance that launches the Warmaiden forward and upon hitting an enemy she delivers a powerful blow to all nearby enemies, or Mandala which creates a large zone around the Warmaiden where she will strike any enemies caught inside multiple times in a rapid succession.

The Warmaiden is not to be underestimated, with high mobility and both powerful and agile attacks she controls the battlefield which haunts her.

“The Battlefield is a lonely place, not for me”

Warmaiden

There we go, that's all the entries. Now, get to voting!

Ahto


2023-06-08

Under the Sea 3


Good day beautiful people!

What a way to start a new day; fresh coffee, good music and to top that off I get to share some new and exiting info about upcoming changes and features for 2.0. I will quickly mention before we dive in to these 2 main topics, that it is looking very bright indeed at the moment. If all goes well, fingers crossed, we will be able to start Closed Beta testing on next monday 12th of June. Yes, you heard right, 12th of June. Now, I'd like to remind that we do hold the right to postpone this date and extend the time for development as much as we feel like, but currently this is the schedule. The duration of Closed Beta testing is still undefined, but I'd give it a fair 2-3 weeks atleast. Most likely shortly after Closed Beta we will be having Open Beta.

Oh, and by the way, there are still couple slots open for the Closed Beta testing. 2 actually to be specific. Let's have a game shall we? In this post you can find a hidden message. Find that message, and you may have a spot in the Closed Beta!

Anyway, let's not get distracted. Let's get to our first topic of todays post.

New Gamemode: Odyssey

Odyssey, a heros own journey to glory. This game mode has been requested so much that we have lost count. I now confirm that it is here; Odyssey is the name for Solo Self Found (SSF for short) in Hero Siege 2.0! Solo Self Found heroes can only play solo. That means there is no friends with you on your journey. Market, trading and mailbox are also disabled - it's essentially true to it's nature: Solo and Self found. Simple as that. We however felt that the name "SSF" was kind of meh. I brought the topic up, and we brainstormed and HandsomeTom came up with the name Odyssey. Everyone was feeling it, and so it was selected as the name for this new way to play the game.

Odyssey can be applied to both Softcore and Hardcore characters. This is how it will look like in the character selection*

So just like before, mark the spot red to select Odyssey, create a character and that's it!

The character borders are also fresh new and very well distiguishable, highlighted by the awesome Heroic blue

SC on the left, HC on the right

Hope you enjoy the great news! On to the next one:

Guilds 2.0

Another high demand, long time coming feature is updates to Guilds! We're bringing it in with HS2.0 with more control and depth for guilds to pursue the top spot and claim the glory of each season.

Guilds are no longer per character, but rather per account.

Guilds can now be created in Danethorpe, the town in Act 2; at the bottom, you can find Guild Master Kranosh.

Players can talk to Kranosh to

  • Create a Guild
  • Delete your Guild (owner only)
  • Change Guild Tag for Gold
  • Change Guild name for large amount of Gold

When creating a guild, you need to enter:

  • Name
  • Tag

Inside the Guild UI the Owner can promote and demote users, change the guild Icon (basic logo creation), manage permissions and edit everything misc to guilds.

There are 3 ranks to each guild:

  • Owner
  • Officer
  • Member

These are the names as default. Names for Officers and Members can be changed.

Ownership of the guilds can also be changed.

Guild Stash permissions can also be be managed per role, what ever the Owner chooses.

Guilds can have up to 32 members.

So how does it work?

Each character that is eligible can contribute Guild XP

There are some exceptions:

Odyssey SC and HC do contribute Guild XP, but get's no benefits from Guild Perks or Guild Stash, they only get the social aspects of the guild.

Non-season characters have their own Non-season Guild Stash, but do not contribute Guild XP. They do get the benefits of the perks.

Seasonal Guild Stash gets wiped on season change.

Guild Level is resetted on season change back to level 1.

Maximum Guild Level is 100.

After reaching level 100, the XP does not cap, the guild will continue to gain it without a limit. This determines the ranking of the Guild. The Guild with the most post-100 XP is top 1, and so on.

Guild XP (mentioned as GXP from this point on) is gained by each player just by playing the game.

Playing with other members of your guild benefits this GXP gained.

When Player A plays the game, a portion of their personally gained XP (un-affected by EXP GAIN stat) transforms to GXP also. This portion does NOT eat away the XP the player gains.

We are starting with the base conversion % which is 15%. (Note: This might change prior to launch)

Every extra player in the party, who is in the same guild, adds 2,5% extra GXP gain on top of the base value.

This means, if Player A and B play together, and belong in the same guild “TROOPERS”, both of their GXP gain is 17,5%.

With 3 players from the same guild this is 20%.

With 4 players from the same guild this is 22,5%.

Example case: Player A and B are in TROOPERS guild. They play with a third player, Player Z who belongs in PEPEGA guild. In this case, Players A and B have 17,5% GXP gain because they benefit from each other. As Player Z is the only representative of PEPEGA guild, his GXP gain is 15%.

Satanic Zones give yet another extra GXP gain buff to players by value of 6,66%.

This means, with the example above, that if the players A, B and Z play satanic zone, their GXP gains would be:

17,5% + 6,66% = 24,16% for players A and B 15% + 6,66% = 21,66% for player Z

Players can also obtain Guild XP from Daily Guild Quests (unlocked at Guild Perks)

These quests have a flat amount of XP that goes directly and ONLY to guild XP, not increasing players personal character XP.

The amount of XP scales with the guild level, so doing these quests stays as a relevant option to gain XP.

Doing these quests with other guild members boost the amount of XP you can gain.

TLDR

Player base GXP = 15%

Every extra guild member in party adds bonus GXP = 2,5%

Satanic Zones gives another extra GXP on top = 6,66%

Players A and Z from different guilds do not give extra GXP (2,5%)

The highest GXP player can have = 29,16%

(with 4 party members from same guild and in satanic zone)

Guild Perks

subject to change

Every 10 levels of the Guild gives perks.

Level 10: Unlock Daily Guild Quests

Level 20: 1 Extra Quest to choose from

Level 30: 10% Discount to Mercenary Hire

Level 40: 10% Discount to merc resurrection

Level 50: Unlock Guild Stash

Level 60-70: Guild perk tier 1 (choose from 2)

Level 60-70: Guild perk tier 1 (choose what was left)

Level 80-90: Guild perk tier 2 (choose from 2)

Level 80-90: Guild perk tier 2 (choose what was left)

Level 100: Guild perk tier 3

Guild perk tiers:

Tier 1:

  • 5% Magic Find Increase
  • 5% Movement Speed

Tier 2:

  • 10% More gold from monster kills
  • 5% More selling value

Tier 3:

  • 5% XP gain and extra tab in guild stash

Level 55, 65, 75, 85, 95: Visual Upgrades/Perks

I think that's everything relevant. If you have any questions, we are always ready to chat with you all in our Discord Server

Now, to end this post, some screenshot of the upcoming visual changes

Thanks for your time.

Ahto


2023-05-26

Class Showcase: Pyromancer


Greetings, beautiful people!

We had a small voting in our Discord Server where 2 classes were facing off for a showcase: Pyromancer and Nomad. Pyromancer won by a mile, so as promised, here is Pyromancer

As always, if you have any questions, feedback or ideas, you can find the channels designated to that in our Discord Server

Class Showcase: Pyromancer!

Pyromancer the pyromaniac manipulates fire and the flames to burn down anyone in front of him!

Let’s get through the fire and the flames together shall we?

Here is the Pyromancer Talent Tree

Blazing Trail

"Leave behind a trail of fire dealing Damage to enemies."

Blazing Trail receives Bonuses from Breath of Fire (+% Damage per level) and Scorching Aura (+% Damage per level)

Some serious friction in those boots?

Phoenix Flight

"Charge forward through the air dealing massive AOE Damage when landing."

Phoenix Flight receives Bonuses from Blazing Trail (+% Damage per level) and Fire Nova (+% Damage per level)

Seagull skin, anyone?

Fire Shield

"Cast a shield of fire to increase your Damage Reduction and Burning enemies around you."

Fire Shield receives Bonuses from Blazing Trail (+% Damage per level) and Phoenix Flight (+% Damage per level)

Don’t come any closer!

Fire Enchant

"Enchant your attacks with additive Fire Damage."

Fire Enchant receives Bonuses from Fire Shield (+% Damage per level) and Inferno Slash (+% Damage per level)

More damage!

Ignite

"[PASSIVE] All fire enchanted attacks add a stack of ignite on the enemy combusting the enemy at 10 stacks dealing AOE Fire Damage."

Ignite receives Bonuses from Fire Enchant (+% Damage per level) and Searing Chains (+% Damage per level)

Set fire, go boom, simple enough?

Inferno Slash

"Strike a fire enchanted attack dealing extra Fire Damage and setting enemies struck on Fire."

Inferno Slash receives Bonuses from Fire Enchant (+% Damage per level) and Ignite (+% Damage per level)

Inferno!

Searing Chains

"Unleash a powerful chain attack on the nearest enemy dealing Damage and Stunning enemies struck."

Searing Chains receives Bonuses from Inferno Slash (+% Damage per level) and Ignite (+% Damage per level)

How doesn’t the chain melt???

Fiery Presence

"[PASSIVE] Passively increases your Fire Skill Damage."

Bigger flames!

Avatar of Fire

"Turns you into an avatar of fire; Increasing your Attack Speed, Fire Resistance and Attack Rating."

Unleash the fire inside

Breath of Fire

"Breathe burning flames igniting enemies struck on Fire."

Breath of Fire receives Bonuses from Blazing Trail (+% Damage per level) and Scorching Aura (+% Damage per level)

Some serious friction in those boots?

Hydra

"Spawn a fiery Hydra that shoots fireballs towards the closest enemy."

Hydra receives Bonuses from Fireball (+% Damage per level) and Breath of Fire (+% Damage per level)

Stack Hydra

Volcano

"Spawn a molten Volcano shooting out burning rocks that deal Damage around the Volcano on impact."

Volcano receives Bonuses from Hydra (+% Damage per level) and Breath of Fire (+% Damage per level)

Could you BBQ some sausage on it?

Scorching Aura

"Scorch enemies around you when active."

Scorching Aura receives Bonuses from Fire Shield (+% Damage per level) and Ignite (+% Damage per level)

... or I’ll burn you to the ground!

Fire Nova

"Cast a nova of Fire dealing Damage to enemies around you."

Fire Nova receives Bonuses from Scorching Aura (+% Damage per level) and Breath of Fire (+% Damage per level)

Swooooosh!

Armageddon

"Call down a rain of meteors from the sky dealing AOE Damage to enemies struck."

Armageddon receives Bonuses from Comet (+% Damage per level) and Volcano (+% Damage per level)

Some men just like to watch the world burn

Fireball

"Cast a Fireball dealing Fire Damage to enemies."

Fireball receives Bonuses from Fire Enchant (+% Damage per level) and Meteor (+% Damage per level)

You require my assistance? Ahaa!

Meteor

"Cast a powerful meteor forwards dealing AOE Damage on impact."

Meteor receives Bonuses from Fireball (+% Damage per level) and Breath of Fire (+% Damage per level)

Large enough not to burn in the atmosphere!

Comet

"Call down a huge Comet exploding on impact dealing AOE Damage."

Comet receives Bonuses from Fireball (+% Damage per level) and Meteor (+% Damage per level)

Definitely large enough to not burn in the atmosphere!

That's Pyromancer for you. Nomad next?

Ahto

If you read this, ping @Nimo in #general for no reason


2023-05-18

Class Showcase: Pirate


Greetings. You asked for it, and you got it. We have another showcase for you!

This time, we show Pirate

If you have any questions, feedback or ideas, you can find the channels designated to that in our Discord Server

Class Showcase: Pirate!

Pirate is relentless and mercyless captain with fiery talents and gunpowder in the mix providing explosive gameplay. OR she can use sea themed talents with the legendary anchor swing, Parrot buddy or calling for support fire from your ship!

Yarr, to the depths!

Here is the Pirate Talent Tree

Buckshot

"Quick draw your musket and release a short ranged buckshot."

Buckshot receives Bonuses from Grenade Jump (+% Damage per level) and Explosive Bullets (+% Damage per level)

Kill them!

Explosive Barrel

"Spawn a barrel of explosives which detonates after some time or when shot with a projectile."

Explosive Barrel receives Bonuses from Buckshot (+% Damage per level) and Explosive Bullets (+% Damage per level)

Stack 'em and Shoot 'em!

Powder Trail

"Throw a keg of gunpowder causing a chain explosion."

Powder Trail receives Bonuses from Explosive Barrel (+% Damage per level) and Grenade Jump (+% Damage per level)

Send it out intact, it returns with a blast!

Explosive Bullets

"Shoot an explosive bullet that explodes in contact dealing AOE Damage."

Explosive Bullets receives Bonuses from Powder Trail (+% Damage per level) and Explosive Barrel (+% Damage per level)

Kill them!

Rapid Fire

"Increase your Attack Speed and Attack Rating for a short period of time."

Combat boost, definitely not caused by excessive amounts of grog!

Kneecap

"[PASSIVE] Passively increases your Attack Rating and Chance for Critical Strike."

Just aim better, bro?

Grenade Jump

"Launch your self in air traveling a short distance dealing Damage to enemies around you."

Grenade Jump receives Bonuses from Explosive Barrel (+% Damage per level) and Explosive Bullets (+% Damage per level)

Shaking my head, this game is so unrealistic. In reality, her legs would...

Cannonball

"Shoot a big cannonball that pierces enemies."

Cannonball receives Bonuses from Buckshot (+% Damage per level) and Grenade Jump (+% Damage per level)

How do they fit in the barrel???

Bomb Barrage

"Launch a rain of bombs on the target location."

Bomb Barrage receives Bonuses from Cannonball (+% Damage per level) and Grenade Jump (+% Damage per level)

Bomb the area!

Torrent

"Summon a pool of corrupted water on target location bursting into a massive torrent that Knocks Up enemies struck dealing Cold Damage."

Torrent receives Bonuses from Freezing Chain Shot (+% Damage per level) and Frozen Lead (+% Damage per level)

Cold death from below

Set Sail

"Increases your Cold Skill Damage and Mana Replenish for a short time."

It's good to recharge every once in a while, and to do that with extra damage? Brilliant!

Anchor Swing

"Unleash a massive anchor swinging around you dealing Damage and Freezing enemies it hits."

Anchor Swing receives Bonuses from Torrent (+% Damage per level) and Set Sail (+% Damage per level)

What goes around comes around

Land Ahoy!

"Call for the main ship to bombard target location dealing massive AOE Damage."

Land Ahoy! receives Bonuses from Freezing Chain Shot (+% Damage per level) and Anchor Swing (+% Damage per level)

All cannons! Ready. Set. FIRE!

Freezing Chain Shot

"Shoot a piercing chainshot that Freezes and deals Damage to enemies struck."

Freezing Chain Shot receives Bonuses from Torrent (+% Damage per level) and Frozen Lead (+% Damage per level)

Let them face the cold of the ocean.

Frozen Lead

"[PASSIVE] Using specially hand crafted frozen lead add Cold Damage to your attacks."

Try not to touch them with bare hands

Parrot

"Summon a parrot to peck your enemies."

Parrot receives Bonuses from Frozen Lead (+% Damage per level)

Peck peck

I'd love to show a clip, but unfortunately, as summons are still heavily under work casting this skill crashes the game. Yikes

Remiges

"[PASSIVE] Passively increases your parrots Damage and Attack Speed."

Peck peck double time!

Treasure Hunter

"Search for a treasure from the corpses of dead enemies with additional Magic Find."

Let your OP builded buddy run ahead, and you collect all the best pieces behind

That's pirate for you. We'll meet again, when we meet again!

Ahto


2023-05-05

Class Showcase: Shield Lancer


It’s a sunny Friday, and this is a “surprise” showcase!

This time, we show Shield Lancer

If you have any questions, feedback or ideas, you can find the channels designated to that in our Discord Server

Class Showcase: Shield Lancer!

Shield Lancer is a noble warrior afraid of nothing. He is excellent for both defense and offense and can handle even larger enemy amounts well.

Alright, let’s charge in!

Here is the Shield Lancers Talent Tree

Glorious Strike

"Perform a powerful attack with increased Damage and Attack Rating."

Enhance your attacks!

Commending Banner

"Place a Commending Banner on the target location increasing nearby players Attack Speed and Attack Rating."

Call down a banner to increase morale!

Crushing Lance

"Call a Crushing Lance down from the sky smashing the target location dealing AOE Damage and Stunning enemies."

Crushing Lance receives Bonuses from Lance Thrust (+% Damage per level) and Lance Throw (+% Damage per level)

Call down a lance to crush 'em!

Lance Thrust

"Perform a long ranged lance attack that Pierces enemies in a line dealing Physical Damage. If the lance comes in contact with a Commending Banner you get dragged to the banner Stunning enemies around you."

Lance Thrust receives Bonuses from Glorious Strike (+% Damage per level) and Commending Banner(+% Damage per level)

Deal damage, or relocate!

Lance Throw

"[Passive] When Casting or Attacking also throw a Lance at the closest enemy."

Lance Throw receives Bonuses from Lance Thrust (+% Damage per level) and Glory (+% Damage per level)

There is no specific video for this one, but you can see it triggering in other clips on this showcase!

Glory

"Gain increased Attack Damage and Skill Damage for a short period."

Glorious Battle Boost!

Parry

"Gives you a Chance to Parry incoming attacks."

Can't touch this

Battle Charge

"Charge towards target location Stunning and dealing Damage to enemies on impact."

Battle Charge receives Bonuses from Glorious Strike (+% Damage per level) and Armor Crush (+% Damage per level)

Charge straight in to the combat!

Armor Crush

"[Passive] Battle Charge breaks enemy Defense and lowers their Attack Rating."

Charge becomes even stronger!

Shield Slam

"Perform an attack with your Shield dealing Damage according to your shield's Defense Rating."

Shield Slam receives Bonuses from Shield Wall (+% Damage per level) and Spiked Shields (+% Damage per level)

Taste my shield!

Honed Defenses

"Every time you get hit by an enemy attack gain Stacks. At maximum Stacks unleash a huge AOE pulse dealing Damage to enemies around you. Can also be casted to consume the Stacks."

Honed Defenses receives Bonuses from Shield Slam (+% Damage per level) and Shield Wall (+% Damage per level)

They can't be left unpunished!

Shield Wall

"Cast a wall of shields around you blocking enemy projectiles."

Video on next talent!

Spiked Shields

"[Passive] Shield Wall is enhanced with spikes dealing Damage to enemies on impact."

Spiked Shields receives Bonuses from Shield Wall (+% Damage per level) and Honed Defenses (+% Damage per level)

Defense plus Offense equals Victory!

Knight's Resilience

"[Passive] Increases your Life and All Resistances."

More beef, more carnage

Damage Reflect

"[Passive] Increases your Damage Return."

Armor so strong, it actually reflects the attackers damage back!

Last Stand

"Replenish full Life and gain increased Skill Damage and Damage Reduction for a short period."

I didn't hear no bell!

Taunt

"Taunt enemies to attack you. Additional points increase the duration and enemy amount."

Hey enemies! Your mother is so...

Counter

"When Active all enemy attacks get countered with thrusting lances for a short period."

Counter receives Bonuses from Taunt (+% Damage per level) and Damage Reflect (+% Damage per level)

Uno Reverse Card

Alright, that's Shield Lancer for you. I don't know when the next showcase is, but let me know if you want one!

Ahto

Nimo